Huawei Ascend P7 3D-Modell
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriesubdivision
- Polygone19,931
- Scheitelpunkte21,867
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsmixed
Beschreibung
Huawei Ascend P7 mobile phone.
High-detailed.
Modeling in 3DS Max 2013 and rendered with VRay 2.3
Huawei_Ascend_P7_max.zip contains 2 .max files:
1:Huawei_Ascend_P7_render_Vray.max
The preview scene.
Vray renderer 2.3 setup and materials.Includes Vray-materials.
2:Huawei_Ascend_P7_turntable.max
Vray turntable animation scene.
Vray renderer 2.3 setup and materials.Includes Vray-materials.
Textures:
01.Huawei_Ascend_P7_back_dots.jpg - 800x800 px.
02.Huawei_Ascend_P7_back_panel_radial_lines.jpg - 3500x3500 px.
03.Huawei_Ascend_P7_brushed_metal.jpg - 2500x2500 px.
04.Huawei_Ascend_P7_homescreen.jpg - 880x1560 px.
05.Huawei_Ascend_P7_radial_relect.jpg - 2000x2000 px.
06.notebook_pano_lighting.hdr - 1700x850 px.
07.notebook_pano_reflecton.hdr - 1700x850 px.
Fully detailed, textured model. Detailed enough for close-up renders.
In the folder"maps" you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 21867 vertices,19931 polygons.
With Turbosmooth on=2 : 287549 vertices, 559798 polygons.
No postproduction on the preview renders.
NOTE: Vray is required for the Max scene.
The .3ds,.fbx formats are geometry with texture Mapping coords.
Standart materials with the map paths are attached.
The "obj.zip" is only geometry with texture Mapping coords.No materials attached.
You can take the maps from the .max.zip. and use them.
Feb 28, 2018
Datum hinzugefügt
Jan 13, 2021
letztes Update
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