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Huawei Ascend P7 Modello 3D

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Huawei Ascend P7 royalty-free 3d model - Preview no. 1
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specificazioni

  • Geometriasubdivision
  • poligoni19,931
  • vertici21,867
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

OBJ
(.obj)

Huawei_Ascend_P7_obj.zip
FBX
(.fbx)

Huawei_Ascend_P7_fbx.zip
3DS
(.3ds)

Huawei_Ascend_P7_3ds.zip
3ds Max
(.max)
20 MB

vray 2.3
Huawei_Ascend_P7_max.zip

Descrizione

Huawei Ascend P7 mobile phone. High-detailed. Modeling in 3DS Max 2013 and rendered with VRay 2.3 Huawei_Ascend_P7_max.zip contains 2 .max files: 1:Huawei_Ascend_P7_render_Vray.max The preview scene. Vray renderer 2.3 setup and materials.Includes Vray-materials. 2:Huawei_Ascend_P7_turntable.max Vray turntable animation scene. Vray renderer 2.3 setup and materials.Includes Vray-materials. Textures: 01.Huawei_Ascend_P7_back_dots.jpg - 800x800 px. 02.Huawei_Ascend_P7_back_panel_radial_lines.jpg - 3500x3500 px. 03.Huawei_Ascend_P7_brushed_metal.jpg - 2500x2500 px. 04.Huawei_Ascend_P7_homescreen.jpg - 880x1560 px. 05.Huawei_Ascend_P7_radial_relect.jpg - 2000x2000 px. 06.notebook_pano_lighting.hdr - 1700x850 px. 07.notebook_pano_reflecton.hdr - 1700x850 px. Fully detailed, textured model. Detailed enough for close-up renders. In the folder"maps" you will find all the maps and the HDRI, used for rendering. Based on subdivided geometry (turbosmooth). No turbosmooth: 21867 vertices,19931 polygons. With Turbosmooth on=2 : 287549 vertices, 559798 polygons. No postproduction on the preview renders. NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The "obj.zip" is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.
Telefono cellulare Huawei Ascend P7. Alta dettagliata. La modellazione in 3DS Max 2013 e il rendering con VRay 2.3 Huawei_Ascend_P7_max.zip contiene 2 file .max: 1: Huawei_Ascend_P7_render_Vray.max La scena di anteprima. Renderer Vray 2.3 setup e materiali. Include materiali Vray. 2: Huawei_Ascend_P7_turntable.max Scena di animazione del giradischi Vray. Renderer Vray 2.3 setup e materiali. Include materiali Vray. Textures: 01.Huawei_Ascend_P7_back_dots.jpg - 800x800 px. 02.Huawei_Ascend_P7_back_panel_radial_lines.jpg - 3500x3500 px. 03.Huawei_Ascend_P7_brushed_metal.jpg - 2500x2500 px. 04.Huawei_Ascend_P7_homescreen.jpg - 880x1560 px. 05.Huawei_Ascend_P7_radial_relect.jpg - 2000x2000 px. 06.notebook_pano_lighting.hdr - 1700x850 px. 07.notebook_pano_reflecton.hdr - 1700x850 px. Modello completamente dettagliato e strutturato. Dettagliato abbastanza per i rendering ravvicinati. Nella cartella "mappe" troverai tutte le mappe e l'HDRI, utilizzato per il rendering. Basato su una geometria suddivisa (turbosmooth). No turbosmooth: 21867 vertici, 19931 poligoni. Con Turbosmooth su = 2: 287549 vertici, 559798 poligoni. Nessuna postproduzione nei rendering di anteprima. NOTA: Vray è richiesto per la scena Max. I formati .3ds, .fbx sono geometrici con texture. I materiali standard con i percorsi delle mappe sono allegati. Il "obj.zip" è solo la geometria con texture Coordinate di mappatura. Nessun materiale allegato. Puoi prendere le mappe da .max.zip. e usali.
Feb 28, 2018 Data aggiunta
Jan 13, 2021 ultimo aggiornamento

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