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Modulares Geländerset 3D-Modell

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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
21 Besuche
Luchador

Spezifikationen

  • Geometriepolygonal_quads/tris
  • Polygone1,261
  • Scheitelpunkte1,608
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsoverlapping

Formate & Dateien

65 MB

railingset01_psd.zip
FBX
(.fbx)
23 MB

railingset01_fbx.zip
3ds Max
(.max)
21 MB

default_scanline
railingset01_max_2013.zip
OBJ
(.obj)
23 MB

railingset01_obj.zip

Beschreibung

This product is intended for game/real time/background use. It is a set of six different railing pieces that can be arranged to create many different kinds of railings. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (6 Objects) • singlepole • straight80 (80 inches long) • straight40 (40 inches long) • straight16 (16 inches long) • 90degcurve • end || Geometry || • 2522 Total Tris • 1261 Total Polys • 1608 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • Tested in Unity • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 1024x1024 diffuse, specular, gloss, ao (Ambient Occlusion) and normal maps • Model texture paths are stripped • Photoshop CS6 texture source file also available for download. One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 Datum hinzugefügt
Oct 17, 2022 letztes Update

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