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Modular Railing Set Model 3D

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Modular Railing Set royalty-free 3d model - Preview no. 1
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Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
21 Odwiedziny
Luchador

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki1,261
  • Wierzchołki1,608
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVoverlapping

Formaty i pliki

FBX
(.fbx)
23 MB

railingset01_fbx.zip
3ds Max
(.max)
21 MB

default_scanline
railingset01_max_2013.zip
OBJ
(.obj)
23 MB

railingset01_obj.zip
OBJ
65 MB

railingset01_psd.zip

Opis

This product is intended for game/real time/background use. It is a set of six different railing pieces that can be arranged to create many different kinds of railings. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (6 Objects) • singlepole • straight80 (80 inches long) • straight40 (40 inches long) • straight16 (16 inches long) • 90degcurve • end || Geometry || • 2522 Total Tris • 1261 Total Polys • 1608 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • Tested in Unity • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 1024x1024 diffuse, specular, gloss, ao (Ambient Occlusion) and normal maps • Model texture paths are stripped • Photoshop CS6 texture source file also available for download. One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 Data dodania
Oct 17, 2022 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?