-->
Die ArchitekturFahrzeugeZeichenFlugzeugMöbelElektronikTierePflanzenWaffenSportLebensmittelAnatomie
Vorgemerkt
Lesezeichen entfernt

Alte Tabelle # 001 3D-Modell

0
Alte Tabelle # 001 royalty-free 3d model - Preview no. 1
Alte Tabelle # 001 royalty-free 3d model - Preview no. 2
Alte Tabelle # 001 royalty-free 3d model - Preview no. 3
Alte Tabelle # 001 royalty-free 3d model - Preview no. 4
Alte Tabelle # 001 royalty-free 3d model - Preview no. 5
Alte Tabelle # 001 royalty-free 3d model - Preview no. 6
Alte Tabelle # 001 royalty-free 3d model - Preview no. 7
Alte Tabelle # 001 royalty-free 3d model - Preview no. 8
Alte Tabelle # 001 royalty-free 3d model - Preview no. 1
Alte Tabelle # 001 royalty-free 3d model - Preview no. 2
Alte Tabelle # 001 royalty-free 3d model - Preview no. 3
Alte Tabelle # 001 royalty-free 3d model - Preview no. 4
Alte Tabelle # 001 royalty-free 3d model - Preview no. 5
Alte Tabelle # 001 royalty-free 3d model - Preview no. 6
Alte Tabelle # 001 royalty-free 3d model - Preview no. 7
Alte Tabelle # 001 royalty-free 3d model - Preview no. 8
Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
0 Besuche
Polygauge

Spezifikationen

  • Geometriepolygonal
  • Polygone4,376
  • Scheitelpunkte2,615
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

FBX
(.fbx)

oldtable001.fbx
FBX

oldtable001.obj
FBX
240 MB

OldTable001_Tex_TGA.zip
FBX
480 MB

OldTable001_Tex_TIFF.zip

Beschreibung

A classically styled round wooden table that is game ready and expertly crafted with 4k textures PBR textures. The asset has been made with the utmost care to obtain a standard that is both visually exquisite and performance friendly for real-time applications. Each texture set comes with both the original TIFF format textures (Uncompressed) as well as their TGA equivalents, for use in a game engine (UE4/Unity). All the texture maps adhere to the following naming convention: - *_BASE (The Color/Base/Albedo Map) - *_NRM (The Normal Map - DirectX - Invert Green Channel for OpenGL) - *_ROUGH (The Roughness/Microsurface Map) - *_AO (The Ambient Occlusion Map) - *_ARM (A map containing the previously mentioned AO, Roughness, and Metallic maps into each of the images individual channels of a single image. Conserving texture memory in certain applications (UE4 for example.) The ARM suffix corresponds to RGB in that: Red Channel = Ambient Occlusion Green Channel = Roughness Map Blue Channel = Metallic Map
Jul 14, 2020 Datum hinzugefügt
Sep 06, 2021 letztes Update

Bewertungen

Es liegen noch keine Bewertungen für dieses Produkt vor.
Warum nicht der erste sein, der das Eis bricht?