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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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古いテーブル#001 3Dモデル

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単純な返品
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Polygauge

仕様

  • ジオメトリpolygonal
  • 多角形4,376
  • 頂点2,615
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

FBX
(.fbx)

oldtable001.fbx
FBX

oldtable001.obj
FBX
240 MB

OldTable001_Tex_TGA.zip
FBX
480 MB

OldTable001_Tex_TIFF.zip

説明

A classically styled round wooden table that is game ready and expertly crafted with 4k textures PBR textures. The asset has been made with the utmost care to obtain a standard that is both visually exquisite and performance friendly for real-time applications. Each texture set comes with both the original TIFF format textures (Uncompressed) as well as their TGA equivalents, for use in a game engine (UE4/Unity). All the texture maps adhere to the following naming convention: - *_BASE (The Color/Base/Albedo Map) - *_NRM (The Normal Map - DirectX - Invert Green Channel for OpenGL) - *_ROUGH (The Roughness/Microsurface Map) - *_AO (The Ambient Occlusion Map) - *_ARM (A map containing the previously mentioned AO, Roughness, and Metallic maps into each of the images individual channels of a single image. Conserving texture memory in certain applications (UE4 for example.) The ARM suffix corresponds to RGB in that: Red Channel = Ambient Occlusion Green Channel = Roughness Map Blue Channel = Metallic Map
Jul 14, 2020 追加日
Sep 06, 2021 最後の更新

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