Strukturiertes menschliches Echtzeitohr 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone16,943
- Scheitelpunkte17,021
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
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Created using Autodesk Maya 2015
Created for use in game, virtual reality, augmented reality and video production. This model is textured using real time texture methods and is suitable for use in game engines such as Unreal Engine 4, Unity 5, CryEngine and more.
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Poly Count
Verts: 17021
Faces: 16943
Tris: 33561
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Textures
This model is textured using two separate real time texture methods. PBR & Subsurface Scattering. The PBR texture method includes the following textures
- Diffuse (4096x4096 - 24bit TGA)
- Gloss (4096x4096 - 24bit TGA)
- Specular/ Reflectivity (4096x4096 - 24bit TGA)
- Normal (4096x4096 - 24bit TGA)
The Subsurface Scattered texture method includes the following textures
- Diffuse (4096x4096 - 24bit TGA)
- Subdermis (4096x4096 - 24bit TGA)
- Translucency/ SSS (4096x4096 - 24bit TGA)
- Normal (4096x4096 - 24bit TGA)
I have also inlcuded global textures that can be used in both texture methods
- Ambient Occlusion (4096x4096 - 24bit TGA)
- Edge Alpha (4096x4096 - 24bit TGA)
- Edge Alpha Inverted (4096x4096 - 24bit TGA)
- UVs
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Included file formats:
- .MB (Native file format)
- .MAX
- .OBJ
- .FBX
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Presentation images created using Marmoset Toolbag 2
If you require any assistance with this asset, please dont hesitate to contact me.
Oct 14, 2019
Datum hinzugefügt
Sep 24, 2021
letztes Update
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