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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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实时纹理人耳 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
40 访问量
ConnorWilding

规格

  • 几何polygonal_quads/tris
  • 多边形16,943
  • 顶点17,021
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

FBX
(.fbx)
1 MB

HumanEar.fbx
OBJ
(.obj)
2 MB

HumanEar.obj
3ds Max
(.max)
4 MB

default_scanline
HumanEar_MAX.max
Maya
(.ma)
1 MB

mentalray
HumanEar_MB.mb
Maya
147 MB

Textures.zip

描述

--------------------------------------- Created using Autodesk Maya 2015 Created for use in game, virtual reality, augmented reality and video production. This model is textured using real time texture methods and is suitable for use in game engines such as Unreal Engine 4, Unity 5, CryEngine and more. --------------------------------------- Poly Count Verts: 17021 Faces: 16943 Tris: 33561 --------------------------------------- Textures This model is textured using two separate real time texture methods. PBR & Subsurface Scattering. The PBR texture method includes the following textures - Diffuse (4096x4096 - 24bit TGA) - Gloss (4096x4096 - 24bit TGA) - Specular/ Reflectivity (4096x4096 - 24bit TGA) - Normal (4096x4096 - 24bit TGA) The Subsurface Scattered texture method includes the following textures - Diffuse (4096x4096 - 24bit TGA) - Subdermis (4096x4096 - 24bit TGA) - Translucency/ SSS (4096x4096 - 24bit TGA) - Normal (4096x4096 - 24bit TGA) I have also inlcuded global textures that can be used in both texture methods - Ambient Occlusion (4096x4096 - 24bit TGA) - Edge Alpha (4096x4096 - 24bit TGA) - Edge Alpha Inverted (4096x4096 - 24bit TGA) - UVs --------------------------------------- Included file formats: - .MB (Native file format) - .MAX - .OBJ - .FBX --------------------------------------- Presentation images created using Marmoset Toolbag 2 If you require any assistance with this asset, please dont hesitate to contact me.
Oct 14, 2019 添加日期
Sep 24, 2021 最后更新

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