Stilo ST5FN Style Rennhelm 3D-Modell
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Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone9,965
- Scheitelpunkte10,261
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
High-poly, ultra-realistic racing helmet model in the style of Stilo ST5FN ZERO with textures and templates.
The helmet is modeled in low-poly, but high-poly versions can be generated easily by increasing the subdivision level. I suggest using subdivision Level 1 or 2 depending on the size and the original polycount of the object. A subdivision modifier (TurboSmooth) is applied by default in both the native 3DS Max and Keyshot optimized OBJ formats, but you need to add the modifier manually in case you import from other exchange format (FBX, standard OBJ).
The scenes contain 30 objects. (The objects are grouped.)
Mesh Totals (without subdivision):
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Polygons: 9965
Vertices: 10261
Real-word scale (without HANS):
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Length: 33,3cm
Width: 25,7cm
Height: 2,66cm
Texture resolution
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helmet_diffuse.tga - 4096x4096 | Diffuse map (Helmet)
helmet_opacity.tga - 4096x4096 | Opacity map (Helmet and Visor)
hans_diffuse.tga - 2048x2048 | Diffuse map (HANS)
Every object of the helmet is UV mapped and textured. The textures are high resolution, so they are suitable even for extreme close-ups. The textures are in TGA 24bit format, the rendering assets (logos and labels) are PNG files.
The rendering scene, materials and settings I used are NOT included, the 3D scene comes with standard materials. However, a Keyshot optimized OBJ file is included as exchange format, so you can make your own renders quickly.
For more details please download the documentation.
Jun 18, 2020
Datum hinzugefügt
Aug 26, 2021
letztes Update
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