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Casco Stilo ST5FN Style Racing Modello 3D

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Casco Stilo ST5FN Style Racing royalty-free 3d model - Preview no. 1
Casco Stilo ST5FN Style Racing royalty-free 3d model - Preview no. 2
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Casco Stilo ST5FN Style Racing royalty-free 3d model - Preview no. 1
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DaiMOnDesign

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni9,965
  • vertici10,261
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

FBX
(.fbx)
3 MB

STILO_ST5FN_ZERO_EFFBX.zip
OBJ
(.obj)
2 MB

STILO_ST5FN_ZERO_EFOBJ.zip
OBJ
(.obj)
7 MB

STILO_ST5FN_ZERO_EFOBJKeyshot.zip
3ds Max
(.max)
7 MB

default_scanline rendererVersion
STILO_ST5FN_ZERO_MAX2015.zip
3ds Max
44 MB

STILO_ST5FN_ZERO_PSD_Templates.zip
3ds Max

STILO_ST5FN_ZERO_Labels.zip
3ds Max

Stilo_ST5FN_ZERO_Documentation.pdf

Descrizione

High-poly, ultra-realistic racing helmet model in the style of Stilo ST5FN ZERO with textures and templates. The helmet is modeled in low-poly, but high-poly versions can be generated easily by increasing the subdivision level. I suggest using subdivision Level 1 or 2 depending on the size and the original polycount of the object. A subdivision modifier (TurboSmooth) is applied by default in both the native 3DS Max and Keyshot optimized OBJ formats, but you need to add the modifier manually in case you import from other exchange format (FBX, standard OBJ). The scenes contain 30 objects. (The objects are grouped.) Mesh Totals (without subdivision): ============================ Polygons: 9965 Vertices: 10261 Real-word scale (without HANS): ============================ Length: 33,3cm Width: 25,7cm Height: 2,66cm Texture resolution ============================ helmet_diffuse.tga - 4096x4096 | Diffuse map (Helmet) helmet_opacity.tga - 4096x4096 | Opacity map (Helmet and Visor) hans_diffuse.tga - 2048x2048 | Diffuse map (HANS) Every object of the helmet is UV mapped and textured. The textures are high resolution, so they are suitable even for extreme close-ups. The textures are in TGA 24bit format, the rendering assets (logos and labels) are PNG files. The rendering scene, materials and settings I used are NOT included, the 3D scene comes with standard materials. However, a Keyshot optimized OBJ file is included as exchange format, so you can make your own renders quickly. For more details please download the documentation.
Jun 18, 2020 Data aggiunta
Aug 26, 2021 ultimo aggiornamento

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