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Seltsamer Globus 3D-Modell

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Seltsamer Globus royalty-free 3d model - Preview no. 1
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Royalty Free LicenseAlle erweiterten Anwendungen
Einfache Rückgabe
Best-Preis-Garantie
Funktioniert aus dem Kasten heraus
7 Besuche
diijaii

Spezifikationen

  • Geometriepolygonal
  • Polygone12,000
  • Scheitelpunkte12,000
  • TexturenYes
  • ManipuliertenNo
  • AnimiertNo
  • Bereit zum Drucken in 3DNo
  • Spielbereit (low poly)No
  • UV-kartiertYes
  • Unverpackte UVsnon-overlapping

Formate & Dateien

Softimage
(.xsi)
106 MB

arnold 3.14
artefact_xsi_arnold.zip
OBJ
(.obj)
248 MB

artefact_001_obj.zip
(.unknown)
52 MB

Artefakt_0001.3b
Maya
(.ma)
214 MB

arnold
artefact_001_ma.zip

Beschreibung

This damaged globe appears to depict an unidentified celestial body. Scientific debate as to whether it is actually an intact globe showing a damaged planet is still ongoing today, 105 years after the recovery of this artefact from the impact crater of a small asteroid. Of course none of that is true, however, the preview images (white background) rendered in Maya 2016 Ext 1 SP2 with Arnold. == this file is compatible with Maya 2017 and built-in Arnold == An Arnold scene for Softimage is also included. With the .OBJ files, the asset can be set up in other applications easily using the Arnold standard material, or other renderers/materials that support specular/specular roughness inputs. -------------- Format 1 -------------- Format: Maya 2016/2017 with Arnold Renderer Polycount: 3 million polygons Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA -------------- Format 2 -------------- Format: Maya 2016/2017 with Arnold Renderer Polycount: 12.000 polygons retopologized Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA -------------- Format 3 -------------- Format: 3D-Coat - Source Format Polycount: 3 million polygons Textures: none (using PBR / internal shaders) -------------- Format 4 -------------- Format: Softimage .scn Object count: 3 Polycount: same as 3 .OBJ files below Texture: same as in 3 .OBJ files below -------------- Format 5 -------------- Format: Wavefront .OBJ Polycount: 3 million polygons Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA -------------- Format 6 -------------- Format: Wavefront .OBJ Polycount: 40.000 polygons Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA -------------- Format 7 -------------- Format: Wavefront .OBJ Polycount: 12.000 polygons Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA
Nov 06, 2019 Datum hinzugefügt
Oct 26, 2021 letztes Update

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