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奇怪的地球仪 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
7 访问量
diijaii

规格

  • 几何polygonal
  • 多边形12,000
  • 顶点12,000
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Softimage
(.xsi)
106 MB

arnold 3.14
artefact_xsi_arnold.zip
OBJ
(.obj)
248 MB

artefact_001_obj.zip
(.unknown)
52 MB

Artefakt_0001.3b
Maya
(.ma)
214 MB

arnold
artefact_001_ma.zip

描述

This damaged globe appears to depict an unidentified celestial body. Scientific debate as to whether it is actually an intact globe showing a damaged planet is still ongoing today, 105 years after the recovery of this artefact from the impact crater of a small asteroid. Of course none of that is true, however, the preview images (white background) rendered in Maya 2016 Ext 1 SP2 with Arnold. == this file is compatible with Maya 2017 and built-in Arnold == An Arnold scene for Softimage is also included. With the .OBJ files, the asset can be set up in other applications easily using the Arnold standard material, or other renderers/materials that support specular/specular roughness inputs. -------------- Format 1 -------------- Format: Maya 2016/2017 with Arnold Renderer Polycount: 3 million polygons Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA -------------- Format 2 -------------- Format: Maya 2016/2017 with Arnold Renderer Polycount: 12.000 polygons retopologized Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA -------------- Format 3 -------------- Format: 3D-Coat - Source Format Polycount: 3 million polygons Textures: none (using PBR / internal shaders) -------------- Format 4 -------------- Format: Softimage .scn Object count: 3 Polycount: same as 3 .OBJ files below Texture: same as in 3 .OBJ files below -------------- Format 5 -------------- Format: Wavefront .OBJ Polycount: 3 million polygons Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA -------------- Format 6 -------------- Format: Wavefront .OBJ Polycount: 40.000 polygons Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA -------------- Format 7 -------------- Format: Wavefront .OBJ Polycount: 12.000 polygons Textures: Diffuse color 4096*4096 TGA Specular color 4096*4096 TGA Roughness map 4096*4096 TGA Normal map 4096*4096 TGA
Nov 06, 2019 添加日期
Oct 26, 2021 最后更新

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