Gepolsterter Sessel 3D-Modell
0
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Funktioniert aus dem Kasten heraus
Spezifikationen
- Geometriepolygonal_quads/tris
- Polygone1,195
- Scheitelpunkte1,110
- TexturenYes
- ManipuliertenNo
- AnimiertNo
- Bereit zum Drucken in 3DNo
- Spielbereit (low poly)No
- UV-kartiertYes
- Unverpackte UVsnon-overlapping
Beschreibung
Low poly model of an upholstered armchair with realistic dimensions. It is made for usage in realtime engines like Unity or Unreal Engine 4, not intended for subdivision. The texture maps are PBR maps, metal roughness workflow. The textures are customizable using the included substance file (.sbsar), which also allows to conveniently change settings directly inside the game engine.
Important: Due to technical limitations the Substance maps size is clamped to 2K inside of Unity
[Substance Settings]
- Texture resolution
- Color of the fabric
- Selection of pattern A, pattern B, or no pattern
- Roughness of the fabric
- Color of the wood
- Roughness of the wood
[Dimensions]
Width: 126 cm
Hight: 132 cm
Depth: 108 cm
Units used: cm
[Included Files]
Geometry:
Native Maya file
.FBX quads
.FBX triangulated
.Obj quads
.Obj triangulated
Textures:
Substance (.sbsar)
Basecolor.tga w/o microdetails
Basecolor.tga with microdetails
AmbientOcclusion.tga
Normal.tga (DirectX / Y-)
Normal.tga (OpenGL / Y+)
Roughness.tga
Mask Pattern A .png (for manual changes in Photoshop)
Mask Pattern B.png (for manual changes in Photoshop)
No Metallic map included, since there are no metal parts. A value of 100% black can be used in the shader instead.
Nov 12, 2021
Datum hinzugefügt
Jul 01, 2023
letztes Update
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