软垫扶手椅 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形1,195
- 顶点1,110
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Low poly model of an upholstered armchair with realistic dimensions. It is made for usage in realtime engines like Unity or Unreal Engine 4, not intended for subdivision. The texture maps are PBR maps, metal roughness workflow. The textures are customizable using the included substance file (.sbsar), which also allows to conveniently change settings directly inside the game engine.
Important: Due to technical limitations the Substance maps size is clamped to 2K inside of Unity
[Substance Settings]
- Texture resolution
- Color of the fabric
- Selection of pattern A, pattern B, or no pattern
- Roughness of the fabric
- Color of the wood
- Roughness of the wood
[Dimensions]
Width: 126 cm
Hight: 132 cm
Depth: 108 cm
Units used: cm
[Included Files]
Geometry:
Native Maya file
.FBX quads
.FBX triangulated
.Obj quads
.Obj triangulated
Textures:
Substance (.sbsar)
Basecolor.tga w/o microdetails
Basecolor.tga with microdetails
AmbientOcclusion.tga
Normal.tga (DirectX / Y-)
Normal.tga (OpenGL / Y+)
Roughness.tga
Mask Pattern A .png (for manual changes in Photoshop)
Mask Pattern B.png (for manual changes in Photoshop)
No Metallic map included, since there are no metal parts. A value of 100% black can be used in the shader instead.
Nov 12, 2021
添加日期
Jul 01, 2023
最后更新
评测
此产品当前没有评测。
为什么不做第一个评测者呢?















