Upholstered Armchair modèle 3D
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Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones1,195
- Sommets1,110
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
Low poly model of an upholstered armchair with realistic dimensions. It is made for usage in realtime engines like Unity or Unreal Engine 4, not intended for subdivision. The texture maps are PBR maps, metal roughness workflow. The textures are customizable using the included substance file (.sbsar), which also allows to conveniently change settings directly inside the game engine.
Important: Due to technical limitations the Substance maps size is clamped to 2K inside of Unity
[Substance Settings]
- Texture resolution
- Color of the fabric
- Selection of pattern A, pattern B, or no pattern
- Roughness of the fabric
- Color of the wood
- Roughness of the wood
[Dimensions]
Width: 126 cm
Hight: 132 cm
Depth: 108 cm
Units used: cm
[Included Files]
Geometry:
Native Maya file
.FBX quads
.FBX triangulated
.Obj quads
.Obj triangulated
Textures:
Substance (.sbsar)
Basecolor.tga w/o microdetails
Basecolor.tga with microdetails
AmbientOcclusion.tga
Normal.tga (DirectX / Y-)
Normal.tga (OpenGL / Y+)
Roughness.tga
Mask Pattern A .png (for manual changes in Photoshop)
Mask Pattern B.png (for manual changes in Photoshop)
No Metallic map included, since there are no metal parts. A value of 100% black can be used in the shader instead.
Nov 12, 2021
date ajoutée
Jul 01, 2023
dernière mise à jour
Avis
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