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Upholstered Armchair modèle 3D

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Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
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TanjaWaimer

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones1,195
  • Sommets1,110
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

FBX
(.fbx)

TW_Armchair_Quads.fbx
FBX
(.fbx)

TW_Armchair_Triangulated.fbx
OBJ
(.obj)

TW_Armchair_Quads.obj
OBJ
(.obj)

TW_Armchair_Triangulated.obj
Maya
(.ma)

maya_hardware
Armchair.mb
Maya
67 MB

Textures.rar

La description

Low poly model of an upholstered armchair with realistic dimensions. It is made for usage in realtime engines like Unity or Unreal Engine 4, not intended for subdivision. The texture maps are PBR maps, metal roughness workflow. The textures are customizable using the included substance file (.sbsar), which also allows to conveniently change settings directly inside the game engine. Important: Due to technical limitations the Substance maps size is clamped to 2K inside of Unity [Substance Settings] - Texture resolution - Color of the fabric - Selection of pattern A, pattern B, or no pattern - Roughness of the fabric - Color of the wood - Roughness of the wood [Dimensions] Width: 126 cm Hight: 132 cm Depth: 108 cm Units used: cm [Included Files] Geometry: Native Maya file .FBX quads .FBX triangulated .Obj quads .Obj triangulated Textures: Substance (.sbsar) Basecolor.tga w/o microdetails Basecolor.tga with microdetails AmbientOcclusion.tga Normal.tga (DirectX / Y-) Normal.tga (OpenGL / Y+) Roughness.tga Mask Pattern A .png (for manual changes in Photoshop) Mask Pattern B.png (for manual changes in Photoshop) No Metallic map included, since there are no metal parts. A value of 100% black can be used in the shader instead.
Nov 12, 2021 date ajoutée
Jul 01, 2023 dernière mise à jour

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