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Range Rover Evoque Coupé 2016 modelo 3d

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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos138,546
  • Vértices156,284
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3DS
(.3ds)
84 MB

2016_Range_Rover_Evoque_Coupe_3DS.zip
FBX
(.fbx)
203 MB

2016_Range_Rover_Evoque_Coupe_FBX.zip
OBJ
(.obj)
152 MB

2016_Range_Rover_Evoque_Coupe_OBJ.zip
Lightwave
(.lwo)
83 MB

default_scanline
2016_Range_Rover_Evoque_Coupe_LWO.zip
3ds Max
(.max)
18 MB

default_scanline
2016_Range_Rover_Evoque_Coupe_MAX_STANDARD.zip
3ds Max
(.max)
20 MB

vray 2.20.02
2016_Range_Rover_Evoque_Coupe_MAX_VRAY.zip
Cinema 4D
(.c4d)
84 MB

default_scanline
2016_Range_Rover_Evoque_Coupe_C4D.zip
Maya
(.ma)
192 MB

mentalray 3.8.1.26
2016_Range_Rover_Evoque_Coupe_MB.zip

Descripción

High detailed 3D model of 2016 Range Rover Evoque Coupe with interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects) - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 8 textures, which vary in resolution from 86x87px to 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): • no MeshSmooth: 138,546 faces and 156,284 vertices • MeshSmooth level 1: 552,995 faces and 589,772 vertices • MeshSmooth level 2: 2,211,980 faces and 2,285,646 vertices - .fbx, .mb and .obj formats (3 files included for each format): • low: 138,546 faces and 156,284 vertices • medium: 552,995 faces and 589,772 vertices • high: 2,211,980 faces and 2,285,646 vertices - .lwo and .c4d formats (3 files included for each format): • low: 138,546 faces and 156,284 vertices • medium: 552,995 faces and 589,762 vertices • high: 2,211,980 faces and 2,285,621 vertices - .3ds format (3 files included): • low: 275,903 faces and 247,114 vertices • medium: 1,105,990 faces and 760,809 vertices • high: 4,423,960 faces and 2,644,758 vertices
Sep 17, 2020 Fecha Agregada
Feb 09, 2025 última actualización

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