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Range Rover Evoque 2016 (interior bajo) modelo 3d

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Range Rover Evoque 2016 (interior bajo) royalty-free modelo 3d - Preview no. 1
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Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos121,923
  • Vértices137,778
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvermixed

Formatos y archivos

3DS
(.3ds)
71 MB

2016_Range_Rover_Evoque_LD_Int_3DS.ZIP
FBX
(.fbx)
191 MB

2016_Range_Rover_Evoque_LD_Int_FBX.ZIP
Lightwave
(.lwo)
70 MB

default_scanline
2016_Range_Rover_Evoque_LD_Int_LWO.ZIP
3ds Max
(.max)
13 MB

default_scanline
2016_Range_Rover_Evoque_LD_Int_MAX_STANDARD.ZIP
3ds Max
(.max)
14 MB

vray 2.20.02
2016_Range_Rover_Evoque_LD_Int_MAX_VRAY.ZIP
OBJ
(.obj)
132 MB

2016_Range_Rover_Evoque_LD_Int_OBJ.ZIP
Maya
(.ma)
166 MB

maya_software
2016_Range_Rover_Evoque_LD_Int_MB.zip
Cinema 4D
(.c4d)
70 MB

default_scanline
2016_Range_Rover_Evoque_LD_Int_C4D.zip

Descripción

High detailed 3D model of 2016 Range Rover Evoque with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects) - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 3 textures, which have the same resolution 3072x3072px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Cinema4D and LightWave medium and high poly files geometry consists of all quads - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format (only one file included with MeshSmooth level 1 applied to all objects): • no MeshSmooth: 121,923 faces and 137,778 vertices • MeshSmooth level 1: 486,539 faces and 519,613 vertices • MeshSmooth level 2: 1,946,156 faces and 2,012,515 vertices - .fbx, .mb and .obj formats (3 files included for each format): • low: 121,923 faces and 137,778 vertices • medium: 486,539 faces and 519,613 vertices • high: 1,946,156 faces and 2,012,515 vertices - .lwo and .c4d formats (3 files included for each format): • low: 121,923 faces and 137,778 vertices • medium: 486,539 faces and 519,603 vertices • high: 1,946,156 faces and 2,012,488 vertices - .3ds format (3 files included): • low: 242,693 faces and 217,429 vertices • medium: 973,078 faces and 671,452 vertices • high: 3,892,312 faces and 2,332,006 vertices
Jul 27, 2022 Fecha Agregada
Jul 27, 2022 última actualización

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