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Beretta ARX 160 modelo 3d

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3DWeapons

Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos5,783
  • Vértices6,061
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolvernon-overlapping

Formatos y archivos

3ds Max
(.max)
54 MB

vray 3.30.05
arx160.rar
FBX
(.fbx)

arx160.FBX
OBJ
(.obj)

arx160.obj

Descripción

Beretta ARX 160 with attachments This model uses the PBR workflow and includes .tga files for the following: Metal/Rough: _BaseColor _Metallic _Roughness _Normal _AO Spec/Gloss: _Diffuse _Glossiness _Normal _Specular _AO Model ready for setup in Unreal Engine, Unity, Lumberyard, Cryngine. Pack include source file from substance painter. (You can adjust or export textures for another game engine). Additional source files: High poly model Marmoset project Substance Painter project ______________________________________________ Polycount: beretta - 9131 tris compensator - 676 tris magazine - 426 tris - real-world scale - overall length (with compensator) - 95,15 cm - units - cm ______________________________________________ Pack include: Low-poly High-poly (subdiv) Source files - 3dsMax Substance Painter Marmoset Geometry - obj fbx _______________________________________________ Textures (*.tga)- ARX160 ------------------ 4096x4096 magazine ---------------- 2048x2048 recoil compensator ----- 1024x1024 VRAY: _diffuse _specular _glossiness _normal _ior Metal/Rough: _BaseColor _Metallic _Roughness _Normal _AO Spec/Gloss: _Diffuse _Glossiness _Normal _Specular _AO ______________________________________________ I am a 3d artist with experience working on AAA projects.
Sep 17, 2018 Fecha Agregada
Aug 13, 2021 última actualización

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