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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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ベレッタARX 160 3Dモデル

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3DWeapons

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形5,783
  • 頂点6,061
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

3ds Max
(.max)
54 MB

vray 3.30.05
arx160.rar
FBX
(.fbx)

arx160.FBX
OBJ
(.obj)

arx160.obj

説明

Beretta ARX 160 with attachments This model uses the PBR workflow and includes .tga files for the following: Metal/Rough: _BaseColor _Metallic _Roughness _Normal _AO Spec/Gloss: _Diffuse _Glossiness _Normal _Specular _AO Model ready for setup in Unreal Engine, Unity, Lumberyard, Cryngine. Pack include source file from substance painter. (You can adjust or export textures for another game engine). Additional source files: High poly model Marmoset project Substance Painter project ______________________________________________ Polycount: beretta - 9131 tris compensator - 676 tris magazine - 426 tris - real-world scale - overall length (with compensator) - 95,15 cm - units - cm ______________________________________________ Pack include: Low-poly High-poly (subdiv) Source files - 3dsMax Substance Painter Marmoset Geometry - obj fbx _______________________________________________ Textures (*.tga)- ARX160 ------------------ 4096x4096 magazine ---------------- 2048x2048 recoil compensator ----- 1024x1024 VRAY: _diffuse _specular _glossiness _normal _ior Metal/Rough: _BaseColor _Metallic _Roughness _Normal _AO Spec/Gloss: _Diffuse _Glossiness _Normal _Specular _AO ______________________________________________ I am a 3d artist with experience working on AAA projects.
Sep 17, 2018 追加日
Aug 13, 2021 最後の更新

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