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Beretta ARX 160 Modello 3D

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3DWeapons

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni5,783
  • vertici6,061
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
54 MB

vray 3.30.05
arx160.rar
FBX
(.fbx)

arx160.FBX
OBJ
(.obj)

arx160.obj

Descrizione

Beretta ARX 160 with attachments This model uses the PBR workflow and includes .tga files for the following: Metal/Rough: _BaseColor _Metallic _Roughness _Normal _AO Spec/Gloss: _Diffuse _Glossiness _Normal _Specular _AO Model ready for setup in Unreal Engine, Unity, Lumberyard, Cryngine. Pack include source file from substance painter. (You can adjust or export textures for another game engine). Additional source files: High poly model Marmoset project Substance Painter project ______________________________________________ Polycount: beretta - 9131 tris compensator - 676 tris magazine - 426 tris - real-world scale - overall length (with compensator) - 95,15 cm - units - cm ______________________________________________ Pack include: Low-poly High-poly (subdiv) Source files - 3dsMax Substance Painter Marmoset Geometry - obj fbx _______________________________________________ Textures (*.tga)- ARX160 ------------------ 4096x4096 magazine ---------------- 2048x2048 recoil compensator ----- 1024x1024 VRAY: _diffuse _specular _glossiness _normal _ior Metal/Rough: _BaseColor _Metallic _Roughness _Normal _AO Spec/Gloss: _Diffuse _Glossiness _Normal _Specular _AO ______________________________________________ I am a 3d artist with experience working on AAA projects.
Beretta ARX 160 con allegati Questo modello utilizza il flusso di lavoro PBR e include i file .tga per: Metallo / Rustico: _BaseColor _Metallic _Roughness _Normal _AO Spec / Gloss: _Diffuse _Glossiness _Normal _Specular _AO Modello pronto per l'installazione in Unreal Engine, Unity, Lumberyard, Cryngine. Il pacchetto include il file sorgente dal pittore di sostanze. (Puoi regolare o esportare le trame per un altro motore di gioco). File sorgente aggiuntivi: Progetto poligono alto Marmoset Progetto Sostituto pittore ______________________________________________ Polycount: beretta - 9131 tris compensatore - 676 tris magazine - 426 tris - scala del mondo reale - lunghezza totale (con compensatore) - 95,15 cm - unità - cm ______________________________________________ Confezione include: File di origine low-poly High-poly (subdiv) - 3dsMax Painter Painter Marmoset Geometry - obj fbx _______________________________________________ Textures (* .tga) - ARX160 ------------------ 4096x4096 magazine ---------------- 2048x2048 compensatore di rinculo ----- 1024x1024 VRAY: _diffuse _specular _glossiness _normal _ior Metallo / Rough: _BaseColor _Metallic _Roughness _Normal _AO Spec / Gloss: _Diffuse _Glossiness _Normal _Specular _AO ______________________________________________ Sono un artista 3d con esperienza lavorando su progetti AAA.
Sep 17, 2018 Data aggiunta
Aug 13, 2021 ultimo aggiornamento

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