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Ferrocarril modelo 3d

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TebAlex

Presupuesto

  • Geometríapolygonal_quads/tris
  • Poligonos15,851
  • Vértices19,341
  • TexturasYes
  • AparejadoNo
  • AnimadoNo
  • Listo para imprimir en 3DNo
  • Juego listo (polietileno baja)No
  • Mapeado UVYes
  • UV sin envolveroverlapping

Formatos y archivos

3ds Max
(.max)
67 MB

default_scanline
4lod_Railway_Max_9.rar
Collada
(.dae)
76 MB

Dae.rar
FBX
(.fbx)
138 MB

FBx.rar
OBJ
(.obj)
76 MB

obj.rar
3ds Max
(.max)
67 MB

vray 1,5
V-ray.rar

Descripción

Tileable Low Poly Railway Segment ************************************************* Game Ready Tileable Low Poly Railway Segment. Model have 4 level of details - 4 LODs. MAIN FEATURES **************************************************** >> Model was designed for game engines (LOD 1,2,3) and production renders (LOD 4). >> Native format without additional plugins >> Professionally created model and textures >> Detailed modeling scaled to real-world scale - euro rails 1435 mm. >> LOD4 geometries can be subdivided / smoothed into high definition models for close-up renders. >> Accurate and realistic high-resolution textures. >> Include all essential maps such as diffuse, normal, bump, opacity. >> Good file organization. >> Great poly and texture efficiency for this level of scale and detail. >> Original format is 3ds Max 9. For best result use this format. >> Preview Images were obtained using global illumination MODEL ************************************************************* - model is centered - models has logical name - model is in real world scale - model has the exact actual size and proportions - model has not any N-GONs, only quad/tris LOD 1 - 21 polys! (ground and simple rails) LOD 2 - 119 polys! (+ 3d sleepers, more complex profile rails) LOD 3 - 2488 polys (+ simple nuts , mountings and more complex profile rails, ground, sleepers) LOD 4 - 13323 polys ( + chamfers and more complex all) ALL segments fully tileable, and simple bend with standard 3ds max modificator - Path deform. TEXTURE AND MATERIAL SPECIFICATIONS ********************************************************* Models have Unwrap UV Materials: - all materials set to closeup and aerial renders - all materials are named logically - color all parts easy editing Textures: Diffuse maps, Normal maps, Opacity map - is photo-realistic, is in quadratic format, is in high resolution, - all textures Tga format - no bugs on normal maps - lod 1-3 have normal maps baked from high poly LOD1 1 diffuse textures are 4096 x 2048 1 normal tangent space map 4096 x 2048 in resolution. 1 opacity 2048 x 1024 in resolution. LOD2 gravel - 2048 x 2048 tiling diffuse and normal diffuse textures are 2048 x 2048 normal tangent space map 2048 x 2048 in resolution. opacity 2048 x 1024 in resolution LOD3 same +2 diffuse and 2 normal 256x256 for nuts and mountings LOD4 same, without normal on rail, instead of this 2048 x 2048 bump map NOTE* in obj, fbx, dae opacity map need be assigned on 2 uv chanell.
Sep 19, 2018 Fecha Agregada
Sep 19, 2025 última actualización

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