Chemin de fer modèle 3D
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Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones15,851
- Sommets19,341
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésoverlapping
La description
Tileable Low Poly Railway Segment
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Game Ready Tileable Low Poly Railway Segment. Model have 4 level of details - 4 LODs.
MAIN FEATURES
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>> Model was designed for game engines (LOD 1,2,3) and production renders (LOD 4).
>> Native format without additional plugins
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale - euro rails 1435 mm.
>> LOD4 geometries can be subdivided / smoothed into high definition models for close-up renders.
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as diffuse, normal, bump, opacity.
>> Good file organization.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 9. For best result use this format.
>> Preview Images were obtained using global illumination
MODEL
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- model is centered
- models has logical name
- model is in real world scale
- model has the exact actual size and proportions
- model has not any N-GONs, only quad/tris
LOD 1 - 21 polys! (ground and simple rails)
LOD 2 - 119 polys! (+ 3d sleepers, more complex profile rails)
LOD 3 - 2488 polys (+ simple nuts , mountings and more complex profile rails, ground, sleepers)
LOD 4 - 13323 polys ( + chamfers and more complex all)
ALL segments fully tileable, and simple
bend with standard 3ds max modificator - Path deform.
TEXTURE AND MATERIAL SPECIFICATIONS
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Models have Unwrap UV
Materials:
- all materials set to closeup and aerial renders
- all materials are named logically
- color all parts easy editing
Textures: Diffuse maps, Normal maps, Opacity map
- is photo-realistic, is in quadratic format, is in high resolution,
- all textures Tga format
- no bugs on normal maps
- lod 1-3 have normal maps baked from high poly
LOD1
1 diffuse textures are 4096 x 2048
1 normal tangent space map 4096 x 2048 in resolution.
1 opacity 2048 x 1024 in resolution.
LOD2
gravel - 2048 x 2048 tiling diffuse and normal
diffuse textures are 2048 x 2048
normal tangent space map 2048 x 2048 in resolution.
opacity 2048 x 1024 in resolution
LOD3
same
+2 diffuse and 2 normal 256x256 for nuts and mountings
LOD4
same, without normal on rail, instead of this 2048 x 2048 bump map
NOTE* in obj, fbx, dae opacity map need be assigned on 2 uv chanell.
Sep 19, 2018
date ajoutée
Sep 19, 2025
dernière mise à jour
Avis
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