Bistec y tomates modelo 3d
0
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Presupuesto
- Geometríapolygonal_quads/tris
- Poligonos5,845
- Vértices5,873
- TexturasYes
- AparejadoNo
- AnimadoNo
- Listo para imprimir en 3DNo
- Juego listo (polietileno baja)No
- Mapeado UVYes
- UV sin envolvernon-overlapping
Descripción
3d model steak cooked meals
SUBDIVISION INFO:
Subdivision lvl 0
Polys: 5.845
Verts: 5.873
Subdivision lvl 1
polys: 46.760
verts: 23.408
TEXTURE INFO:
All textures are TGA format
Using texture:
Plate_vcols.tga = 4096x4096
Steik_vcols_compos.tga = 4096x4096
Steik_occlusion.tga = 4096x4096
Steik_normals_gamma2.2.tga = 4096x4096
list_vcols_compos.tga = 4096x4096
tomato_Full_vcols_compos.tga = 4096x4096
tomato_Full_normals_gamma2.2.tga = 4096x4096
tomato1_vcols_compos.tga = 4096x4096
tomato1_normals_gamma2.2.tga = 4096x4096
cucumber_vcols_compos.tga = 4096x4096
cucumber_normals_gamma2.2.tga = 4096x4096
plate_sous_vcols.tga = 4096x4096
Sous_vcols.tga = 4096x4096
(In the archive there are two kinds of normal maps, with a value range of 1.0 and 2.2 range)
RENDER INFO:
Render vray made in version 3.0 with a value range of 2.2
Scene INFO:
The manager layers 3d model is referred to as 'Steik'
lights - 'Lights_steik' (Turn off the visibility)
The unit of measurement in the scene - centimeters
ARCHIVES INFO:
Steik_3DS.rar (only 3ds file)
Steik_FBX.rar (only fbx file)
Steik_max_2012.rar (max 2012 version, contains all the texture maps)
Steik_max_2014.rar (native format, contains all the texture maps)
Steik_OBJ.rar (obj and mtl file)
Steik_STL.rar (only stl file)
Hope you like it!
Aug 22, 2018
Fecha Agregada
Jun 28, 2024
última actualización
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