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Évent de plafond modèle 3D

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Évent de plafond royalty-free 3d model - Preview no. 1
Évent de plafond royalty-free 3d model - Preview no. 2
Évent de plafond royalty-free 3d model - Preview no. 3
Évent de plafond royalty-free 3d model - Preview no. 4
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Évent de plafond royalty-free 3d model - Preview no. 6
Évent de plafond royalty-free 3d model - Preview no. 7
Évent de plafond royalty-free 3d model - Preview no. 1
Évent de plafond royalty-free 3d model - Preview no. 2
Évent de plafond royalty-free 3d model - Preview no. 3
Évent de plafond royalty-free 3d model - Preview no. 4
Évent de plafond royalty-free 3d model - Preview no. 5
Évent de plafond royalty-free 3d model - Preview no. 6
Évent de plafond royalty-free 3d model - Preview no. 7
Licence Libre de DroitsToutes les utilisations prolongées
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Luchador

Caractéristiques

  • Géométriepolygonal_quads/tris
  • Des polygones234
  • Sommets232
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésoverlapping

Formats et fichiers

OBJ
(.obj)
4 MB

ceilingvent_obj.zip
FBX
(.fbx)
4 MB

ceilingvent_fbx.zip
3ds Max
(.max)
4 MB

default_scanline
ceilingvent_2016_max.zip

La description

Ceiling Vent is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (1 Object) ceilingvent || Geometry || 452 Total Tris 234 Total Polys 232 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Dimensions: W:32'' x L:32'' x H:3.4'' Model centered at the origin All textures, materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015 || Textures || 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps Textures in .tga format Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 date ajoutée
Feb 13, 2022 dernière mise à jour

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