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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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天井の通気口 3Dモデル

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天井の通気口 royalty-free 3d model - Preview no. 1
天井の通気口 royalty-free 3d model - Preview no. 2
天井の通気口 royalty-free 3d model - Preview no. 3
天井の通気口 royalty-free 3d model - Preview no. 4
天井の通気口 royalty-free 3d model - Preview no. 5
天井の通気口 royalty-free 3d model - Preview no. 6
天井の通気口 royalty-free 3d model - Preview no. 7
天井の通気口 royalty-free 3d model - Preview no. 1
天井の通気口 royalty-free 3d model - Preview no. 2
天井の通気口 royalty-free 3d model - Preview no. 3
天井の通気口 royalty-free 3d model - Preview no. 4
天井の通気口 royalty-free 3d model - Preview no. 5
天井の通気口 royalty-free 3d model - Preview no. 6
天井の通気口 royalty-free 3d model - Preview no. 7
単純な返品
ベストプライスギャランティ
箱から出して動作
54 訪問
Luchador

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形234
  • 頂点232
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVoverlapping

フォーマットとファイル

OBJ
(.obj)
4 MB

ceilingvent_obj.zip
FBX
(.fbx)
4 MB

ceilingvent_fbx.zip
3ds Max
(.max)
4 MB

default_scanline
ceilingvent_2016_max.zip

説明

Ceiling Vent is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (1 Object) ceilingvent || Geometry || 452 Total Tris 234 Total Polys 232 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Dimensions: W:32'' x L:32'' x H:3.4'' Model centered at the origin All textures, materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015 || Textures || 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps Textures in .tga format Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 追加日
Feb 13, 2022 最後の更新

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