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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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天花板通风口 3D模型

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天花板通风口 royalty-free 3d model - Preview no. 1
天花板通风口 royalty-free 3d model - Preview no. 2
天花板通风口 royalty-free 3d model - Preview no. 3
天花板通风口 royalty-free 3d model - Preview no. 4
天花板通风口 royalty-free 3d model - Preview no. 5
天花板通风口 royalty-free 3d model - Preview no. 6
天花板通风口 royalty-free 3d model - Preview no. 7
天花板通风口 royalty-free 3d model - Preview no. 1
天花板通风口 royalty-free 3d model - Preview no. 2
天花板通风口 royalty-free 3d model - Preview no. 3
天花板通风口 royalty-free 3d model - Preview no. 4
天花板通风口 royalty-free 3d model - Preview no. 5
天花板通风口 royalty-free 3d model - Preview no. 6
天花板通风口 royalty-free 3d model - Preview no. 7
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
54 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形234
  • 顶点232
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

OBJ
(.obj)
4 MB

ceilingvent_obj.zip
FBX
(.fbx)
4 MB

ceilingvent_fbx.zip
3ds Max
(.max)
4 MB

default_scanline
ceilingvent_2016_max.zip

描述

Ceiling Vent is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (1 Object) ceilingvent || Geometry || 452 Total Tris 234 Total Polys 232 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Dimensions: W:32'' x L:32'' x H:3.4'' Model centered at the origin All textures, materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015 || Textures || 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps Textures in .tga format Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 01, 2019 添加日期
Feb 13, 2022 最后更新

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