-->
ArchitectureVéhiculesPersonnagesAvionMeublesélectroniqueAnimauxLes PlantesArmesDes SportsAlimentsAnatomie
Favoris
Signet supprimé

Tête de femme modèle 3D

0
Tête de femme royalty-free 3d model - Preview no. 1
Tête de femme royalty-free 3d model - Preview no. 2
Tête de femme royalty-free 3d model - Preview no. 3
Tête de femme royalty-free 3d model - Preview no. 4
Tête de femme royalty-free 3d model - Preview no. 5
Tête de femme royalty-free 3d model - Preview no. 6
Tête de femme royalty-free 3d model - Preview no. 7
Tête de femme royalty-free 3d model - Preview no. 8
Tête de femme royalty-free 3d model - Preview no. 9
Tête de femme royalty-free 3d model - Preview no. 10
Tête de femme royalty-free 3d model - Preview no. 11
Tête de femme royalty-free 3d model - Preview no. 1
Tête de femme royalty-free 3d model - Preview no. 2
Tête de femme royalty-free 3d model - Preview no. 3
Tête de femme royalty-free 3d model - Preview no. 4
Tête de femme royalty-free 3d model - Preview no. 5
Tête de femme royalty-free 3d model - Preview no. 6
Tête de femme royalty-free 3d model - Preview no. 7
Tête de femme royalty-free 3d model - Preview no. 8
Tête de femme royalty-free 3d model - Preview no. 9
Tête de femme royalty-free 3d model - Preview no. 10
Tête de femme royalty-free 3d model - Preview no. 11
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
Garantie du meilleur prix
Fonctionne hors de la boîte
822 visites
sogun

Caractéristiques

  • Géométriepolygonal_quads only
  • Des polygones27,729
  • Sommets29,353
  • Les texturesYes
  • GrééYes
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

231 MB

Photoshop_PSD.ZIP
3ds Max
(.max)
74 MB

mentalray 3.6
Female_Head_Max2009.zip
3ds Max
(.max)
77 MB

mentalray 3.6
Female_Head_Bald_Max2009.zip

La description

Features: - Rigged eyes - Morph controlled eyelid muscles - Morph target for laughing expression - Geometry eyelashes for added realism - Expression Controllers automate animation - Photoshop PSD files with texture layers for skin and hair - Normal map adds skin pore and wrinkle detail - SSS skinshader materials (Sub Surface Scattering) - 2800x2800 textures for hair and 2048x2048 for skin: Color,Overall,Normal Bump,Epidermal, Subdermal,BackSscatter,Specular+Reflection) - Polygonal Hair for improved rendertimes - Model has smoothing groups: inside of mouth(not welded), teeth + gums (welded) tongue(separate element), throat (not welded). - Mesh topology optimized for animation - Mental ray render setup - 3ds Max 2009 or higher compatible - System Unit: mm Polycount: Hair: - (4464 polys, 5280 verts) Head, tongue, teeth, throat, inside of mouth: - (5935 polys, 6117 verts) Eyeballs, iris, lens: - (590 polys, 596 verts) Eyelashes: - (16740 polys, 17360 verts) Maps: 18 - diffuse.bmp (2048x2048) - eyeball_bump.bmp (1024x1024) - eyeball_diffuse.bmp (1024x1024) - eyeball_normal.bmp (1024x1024) - eyeball_specular.bmp (1024x1024) - hair_tex.tga (2800x2800) - iris.bmp (1024x1024) - iris_specular.bmp (128x128) - kitchen.hdr (256x128) demo HDRI map - normal.bmp (2048x2048) - reflection_edge_weight.bmp (2048x2048) - specular.bmp (2048x2048) - specular2+reflectionedgeweight.bmp (2048x2048) - sss_backscatter.bmp (2048x2048) - sss_epidermal.bmp (2048x2048) - sss_overall_diffuse.bmp (2048x2048) - sss_subdermal.bmp (2048x2048) - sss_unscattered_diffuse.bmp (2048x2048) Morpher: - Full control of the eyelids, blinking - Laughing facial expression realized in one morph-target How to move the eyes: - Grab the big X before the face and move it. (Original position = Transform To Zero.) - Grab the O, left or right one to set eye looking direction separately. How to make her laugh: - Select the Head. Go to Modify panel. Select Morpher. See Channel List. Set the Head_Laugh to 100. How to move the model: (Original position = Transform To Zero.) - Select the face mesh and move it. All controls and parts are linked to the head object. Turbosmooth: 1. Check smooth results 2. Check Separate by Smoothing Groups to make the teeth look more realistic, because the gums and teeth each have their own smoothing groups in one welded mesh.
Sep 17, 2018 date ajoutée
Sep 06, 2021 dernière mise à jour

Avis

Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?