Grenade modèle 3D
0
Licence Libre de DroitsToutes les utilisations prolongées
Retours simples
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Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads only
- Des polygones9,589
- Sommets9,612
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésnon-overlapping
La description
Game Ready.
Modelled in LightWave.
The model is fully editable and ready at any angle.
Full control of the grid density.
The model has advanced materials.
Model was tested on: FPrime,VPR,Default Render,Kray.
Model technically made of very high accuracy of the details and geometry.
The model has the same scale as in reality.
Properly connected all points.
Everything is checked for efficiency and quality.
Units used: Centimeters.
All Surface Named.
All Boolean in Real Quad Boolean.
Highest care for details.
No special Plugins needed.
Detailed textures.
All Elements Done.
Ready for other program.
Advanced Surfaces.
Surfaces Mixed on Nodes.
Part Names for easy selection.
Parts Name:
-Hand Grenade Spoon
-Hand Grenade Bottom Green Part
-Hand Grenade Metalic Elements
Texture Resolution:4096x4096 (4K).
UV Unwrap.
Textures For LightWave:
-Hand Grenade Diffuse (4K).
-Hand Grenade Glossiness (4K).
-Hand Grenade Metallic (4K)
-Hand Grenade Normal (4K)
-Hand Grenade Reflection (4K)
-Hand Grenade Roughness (4K)
-Hand Grenade Specular (4K)
Textures For Unreal Engine:
-Hand Grenade Diffuse (4K).
-Hand Grenade Glossiness (4K).
-Hand Grenade Metallic (4K)
-Hand Grenade Normal (4K)
-Hand Grenade Reflection (4K)
-Hand Grenade Roughness (4K)
-Hand Grenade Specular (4K)
In Folder Hand Grenade2015_lwo :
Hand Grenade for LightWave:
-All surface prepered for LightWave,VPR,FPrime,Kray.
-All Lights and Enviroment.
Hand Grenade for Octane (2,2+)
-All Surface prepered for Octane.
-All Lights for Octane
-Enviroment for Octane+Texture
-Camera setting for Octane
*Thin Lens
*Perspective Correction
*Distortion
*AutoFocus
*Exposure and Gamma
*Response Settings
*Vignetting
*Hot Pixel Visibility
*Dithering
*White Saturation
-Path Tracing for Octane
-Post Process Settings
*Bloom
*Glare
*Color Gradient
*Exposure and Gamma Mix
*Spectral
For Unreal:
Copy file 'Hand Grenades_uproject' to Computer-Disc-Users-My Documents-Unreal Projects.
Then go to File-Open Level and select Hand Grenades_uproject.
Setting For Unreal Engine:
-BP Sky Sphere
-Camera Settings
*Projection Mode
*Post Process
*White Balance
*Color Grading
*Film
*Bloom
*Light Shaft
*Ambient
*Global Illumination
*Auto Exposure
*Lens Flare
-Sky Light Settings
-Directional Light
*Temperature
*Atmosphere Sun Light
*Light Shafts
*Bloom
*Lightmass
-All Surface Named and prepered with:
*Reflections
*Metallic
*Specular
*Roughness
*Normal Map
Formats:
LWO+LWS For LightWave,FPrime,Kray,Octane,VPR
Enviroment Settings+Camera Settings+Lights Settings+Surface Settings+Postprocess Settings.
OBJ+MTL+All Textures Tested od 3ds Max(Correctly Imported All Surface name,Textures,Polygons without any errors).
DXF+All Textures
DAE+All Textures
FBX+Camera Setting+Light Setting+Enviroment Setting
Ready To Import to Other Programs Like Unreal or CryEngine.
Unreal Engine_UProject+Textures+Enviroment Setting+Camera Setting+Light setting+Sky Setting
Best Regards
Adrian
Sep 18, 2018
date ajoutée
Aug 04, 2020
dernière mise à jour
Avis
Il n'y a actuellement aucun avis sur ce produit.
Pourquoi ne pas être le premier à briser la glace?