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手榴弹 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
1,020 访问量
Adrian Kulawik

规格

  • 几何polygonal_quads only
  • 多边形9,589
  • 顶点9,612
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Lightwave
(.lwo)
98 MB

default_scanline
Hand Grenade_lwo.zip
FBX
(.fbx)
111 MB

Hand Grenade_fbx.zip
DXF
(.dxf)
98 MB

Hand Grenade_dxf.zip
Collada
(.dae)
98 MB

Hand Grenade_dae.zip
OBJ
(.obj)
98 MB

Hand Grenade_obj.zip
Lightwave
(.lwo)
98 MB

default_scanline
Hand Grenade2015_lwo.zip
(.upk)
117 MB

Hand_Grenade.zip

描述

Game Ready. Modelled in LightWave. The model is fully editable and ready at any angle. Full control of the grid density. The model has advanced materials. Model was tested on: FPrime,VPR,Default Render,Kray. Model technically made of very high accuracy of the details and geometry. The model has the same scale as in reality. Properly connected all points. Everything is checked for efficiency and quality. Units used: Centimeters. All Surface Named. All Boolean in Real Quad Boolean. Highest care for details. No special Plugins needed. Detailed textures. All Elements Done. Ready for other program. Advanced Surfaces. Surfaces Mixed on Nodes. Part Names for easy selection. Parts Name: -Hand Grenade Spoon -Hand Grenade Bottom Green Part -Hand Grenade Metalic Elements Texture Resolution:4096x4096 (4K). UV Unwrap. Textures For LightWave: -Hand Grenade Diffuse (4K). -Hand Grenade Glossiness (4K). -Hand Grenade Metallic (4K) -Hand Grenade Normal (4K) -Hand Grenade Reflection (4K) -Hand Grenade Roughness (4K) -Hand Grenade Specular (4K) Textures For Unreal Engine: -Hand Grenade Diffuse (4K). -Hand Grenade Glossiness (4K). -Hand Grenade Metallic (4K) -Hand Grenade Normal (4K) -Hand Grenade Reflection (4K) -Hand Grenade Roughness (4K) -Hand Grenade Specular (4K) In Folder Hand Grenade2015_lwo : Hand Grenade for LightWave: -All surface prepered for LightWave,VPR,FPrime,Kray. -All Lights and Enviroment. Hand Grenade for Octane (2,2+) -All Surface prepered for Octane. -All Lights for Octane -Enviroment for Octane+Texture -Camera setting for Octane *Thin Lens *Perspective Correction *Distortion *AutoFocus *Exposure and Gamma *Response Settings *Vignetting *Hot Pixel Visibility *Dithering *White Saturation -Path Tracing for Octane -Post Process Settings *Bloom *Glare *Color Gradient *Exposure and Gamma Mix *Spectral For Unreal: Copy file 'Hand Grenades_uproject' to Computer-Disc-Users-My Documents-Unreal Projects. Then go to File-Open Level and select Hand Grenades_uproject. Setting For Unreal Engine: -BP Sky Sphere -Camera Settings *Projection Mode *Post Process *White Balance *Color Grading *Film *Bloom *Light Shaft *Ambient *Global Illumination *Auto Exposure *Lens Flare -Sky Light Settings -Directional Light *Temperature *Atmosphere Sun Light *Light Shafts *Bloom *Lightmass -All Surface Named and prepered with: *Reflections *Metallic *Specular *Roughness *Normal Map Formats: LWO+LWS For LightWave,FPrime,Kray,Octane,VPR Enviroment Settings+Camera Settings+Lights Settings+Surface Settings+Postprocess Settings. OBJ+MTL+All Textures Tested od 3ds Max(Correctly Imported All Surface name,Textures,Polygons without any errors). DXF+All Textures DAE+All Textures FBX+Camera Setting+Light Setting+Enviroment Setting Ready To Import to Other Programs Like Unreal or CryEngine. Unreal Engine_UProject+Textures+Enviroment Setting+Camera Setting+Light setting+Sky Setting Best Regards Adrian
Sep 18, 2018 添加日期
Sep 19, 2025 最后更新

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