Coquilles de fusil de chasse modèle 3D
0
Licence Libre de DroitsToutes les utilisations prolongées
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Fonctionne hors de la boîte
Caractéristiques
- Géométriepolygonal_quads/tris
- Des polygones1,780
- Sommets1,712
- Les texturesYes
- GrééNo
- AniméNo
- Prêt pour l'impression 3DNo
- Jeu Prêt (low poly)No
- UV mappéYes
- UV non emballésoverlapping
La description
This product is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
• shotgunshells
|| Geometry ||
• 3340 Total Tris
• 1780 Total Polys
• 1712 Total Verts
The box is 220 tris and each shell is 156 tris. I've put 20 shells in the box for a total of 3340 tris, but you can duplicate or delete the shells to meet your needs.
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:6.5'' x L:8'' x H:6''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Toolbag 2
• Tested in the Unreal Engine 4
• No special plug-ins needed to use this product
• .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 1024x1024 diffuse, specular, gloss, AO (ambient occlusion), and normal
• Textures in .tga format
• Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Mar 23, 2018
date ajoutée
Jan 19, 2022
dernière mise à jour
Avis
Il n'y a actuellement aucun avis sur ce produit.
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