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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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散弾銃のシェル 3Dモデル

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散弾銃のシェル royalty-free 3d model - Preview no. 1
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単純な返品
ベストプライスギャランティ
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Luchador

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形1,780
  • 頂点1,712
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVoverlapping

フォーマットとファイル

3ds Max
(.max)
3 MB

default_scanline
shotgunshells_2015_max.zip
FBX
(.fbx)
3 MB

shotgunshells_fbx.zip
OBJ
(.obj)
3 MB

shotgunshells_obj.zip

説明

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • shotgunshells || Geometry || • 3340 Total Tris • 1780 Total Polys • 1712 Total Verts The box is 220 tris and each shell is 156 tris. I've put 20 shells in the box for a total of 3340 tris, but you can duplicate or delete the shells to meet your needs. • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:6.5'' x L:8'' x H:6'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in the Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2013 || Textures || • 1024x1024 diffuse, specular, gloss, AO (ambient occlusion), and normal • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Mar 23, 2018 追加日
Jan 19, 2022 最後の更新

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