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Tin for Games & Renders modèle 3D

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Tin for Games & Renders royalty-free 3d model - Preview no. 1
Tin for Games & Renders royalty-free 3d model - Preview no. 2
Tin for Games & Renders royalty-free 3d model - Preview no. 3
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Tin for Games & Renders royalty-free 3d model - Preview no. 1
Tin for Games & Renders royalty-free 3d model - Preview no. 2
Tin for Games & Renders royalty-free 3d model - Preview no. 3
Tin for Games & Renders royalty-free 3d model - Preview no. 4
Licence Libre de DroitsToutes les utilisations prolongées
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blackquad

Caractéristiques

  • Géométriepolygonal_quads only
  • Des polygones4,150
  • Sommets4,150
  • Les texturesYes
  • GrééNo
  • AniméNo
  • Prêt pour l'impression 3DNo
  • Jeu Prêt (low poly)No
  • UV mappéYes
  • UV non emballésnon-overlapping

Formats et fichiers

84 MB

Textures_PBR_Metallic_Roughness.zip
98 MB

Textures_PBR_Specular_Glossiness.zip
65 MB

Textures_Unreal_Engine_4.zip
79 MB

Textures_CryEngine_3.zip
128 MB

Textures_Unity_5.zip
62 MB

Textures_Unity_4.zip
71 MB

Textures_Vray.zip
72 MB

Textures_Corona.zip
72 MB

Textures_Redshift.zip
71 MB

Textures_Arnold.zip
3ds Max
(.max)

Model_Max.zip
3ds Max
(.max)

vray 3.3
Model_Vray.zip
FBX
(.fbx)

Model_Fbx.zip
OBJ
(.obj)

Model_Obj.zip

La description

Created for a close-up. Depending on use purposes, you can subdivide/smooth or optimize polygons count and textures size. READY FOR GAME ENGINES Unreal Engine 4 | CryEngine 3 | Unity 5 | Unity 4 READY FOR RENDERERS V-Ray | Corona | Arnold | Redshift FILE FORMATS 3ds Max 2013 | FBX | OBJ GEOMETRY 4150 Polys | 4150 Verts | 8300 Tris TEXTURES 4096x4096 | TGA ADDITIONAL NOTES | Intended for subdivision | Polygons are all only quads, no n-gons | Efficient use of the UV space | Normal map was baked from a high poly model | PBR textures with Correct Values included | Model texture paths are stripped | All preview images are rendered with V-Ray 3.3 and Unity 5 | V-Ray lighting and setup file included | No post-production was used on the presentation images (only LUTs) | Pivot point centered at origin | Model scaled to approximate real world size (centimeters) | All objects and materials appropriately named | Scene objects are organized by layers | No special plugins needed to use this product
Feb 28, 2018 date ajoutée
Mar 01, 2022 dernière mise à jour

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