Proiettore Flak Scheinwerfer da 150 cm Modello 3D
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Licenza RoyaltySolo editoriale
Ritorni semplici
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Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni274,000
- vertici278,000
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
Polygons - 274,000
Verts - 278,000
Edges - 553,000
150cm Flak-Scheinwerfer
Based off various online sources, and as close to reality as I could get from the source images, whilst also keeping the polycount as low as possible. Great for both in-game use, as well as high quality realistic renders.
Fully optimized for use within Unreal Engine 4 and Unity, with dedicated second UV map for light baking (static lighting) containing non-overlapping UV's adhering to lightmap standards.
Model consists of 13 objects, allowing you to cut down on the polycount if required, and is ready for rigging / animating.
What you can find in the product:
- High quality 4k textures of diffuse, specular, reflection, gloss, height and normal maps, ready to use across virtually every application and render software.
- Unreal Engine 4 scene with all materials and lightmaps assigned - simply migrate this project into your own file in 2 minutes.
- Maya .mb file with textures set up to support the V-ray renderer (no problem if you want to you an alternative, however)
- 13 .FBX and 13 .OBJ files.
If you have any requests or would like smaller / lower quality texture maps, please let me know after purchase, and I would be happy to provide these.
Contact me with any questions.
Nov 12, 2021
Data aggiunta
Mar 09, 2022
ultimo aggiornamento
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