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Proiettore Flak Scheinwerfer da 150 cm Modello 3D

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specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni274,000
  • vertici278,000
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

FBX
(.fbx)
17 MB

150cm_Flak_FBX.rar
OBJ
(.obj)
12 MB

150cm_Flak_OBJ.zip
Maya
(.ma)
44 MB

vray
MayaScene.zip
(.upk)
1235 MB

Flak_Light_UE4.zip
608 MB

4kTextures.zip

Descrizione

Polygons - 274,000 Verts - 278,000 Edges - 553,000 150cm Flak-Scheinwerfer Based off various online sources, and as close to reality as I could get from the source images, whilst also keeping the polycount as low as possible. Great for both in-game use, as well as high quality realistic renders. Fully optimized for use within Unreal Engine 4 and Unity, with dedicated second UV map for light baking (static lighting) containing non-overlapping UV's adhering to lightmap standards. Model consists of 13 objects, allowing you to cut down on the polycount if required, and is ready for rigging / animating. What you can find in the product: - High quality 4k textures of diffuse, specular, reflection, gloss, height and normal maps, ready to use across virtually every application and render software. - Unreal Engine 4 scene with all materials and lightmaps assigned - simply migrate this project into your own file in 2 minutes. - Maya .mb file with textures set up to support the V-ray renderer (no problem if you want to you an alternative, however) - 13 .FBX and 13 .OBJ files. If you have any requests or would like smaller / lower quality texture maps, please let me know after purchase, and I would be happy to provide these. Contact me with any questions.
Nov 12, 2021 Data aggiunta
Mar 09, 2022 ultimo aggiornamento

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