Accendini usa e getta Modello 3D
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specificazioni
- Geometriapolygonal
- poligoni2,735
- vertici1,457
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
Game ready with PBR Textures
Real World Scale Measurements
Two common types of disposable lighters
Contains textures without logos
The models was originally created in Autodesk Maya 2018. The normal map was baked from a high poly model. The main renders were done in Marmoset Toolbag 3.
---Geometry---
Electric arc lighter:
1852 Tris
972 Verts
Flint lighter:
2735 Tris
1457 Verts
---Textures---
-2048x2048, 256x256(game res without logos) base color, roughness, metalness, normal and ambient occlusion maps
-Textures in .png format
-There is an alternate set of diffuse, specular and gloss textures for Spec/Gloss PBR setup.
The Substance Painter source file and high poly model used to bake the texture maps is also included.
* If the normals don't look correct try inverting the green channel of the normal map.
Jun 18, 2020
Data aggiunta
Aug 21, 2021
ultimo aggiornamento
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