Divano in pelle Modello 3D
0
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Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni769
- vertici798
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltomixed
Descrizione
An oldschool leather sofa with slightly worn leather coating.
Specifically designed for use in real-time games.
The model is intended to be placed alongside a wall with its feet planted firmly on the floor. However there are placeholder faces with cheap textures just in case you enjoy your sofas flipped.
GENERAL
- Low poly
- Game Ready
- Accurate Collider
- PBR Metal Roughness
- Effortless color manipulation
- Room for polycount optimization
SPECIFICATIONS
Tris: 1526
Model is a single object and uses a single material.
Unit of measurement: Meters
Scaled to real world.
The only overlapping/mirrored UVs are the end bit of the sofa, the 2 side cushions and the legs. And of course the placeholder faces. Everything else has its own UV space.
TEXTURES
Sofa_52_BaseColor.PNG (2048 x 2048)
Sofa_52_AO.PNG (2048 x 2048)
Sofa_52_Metallic.PNG (2048 x 2048)
Sofa_52_Roughness.PNG (2048 x 2048)
Sofa_52_Normal.PNG (2048 x 2048) (OpenGL)
Comes with .PSD for all of the above. Where its possible to easily change everything from the underlying color tint to leather intensity in BaseColor, Roughness & Normal.
(See last image)
All of the BaseColor tints are also included, zipped separately.
ADDITIONAL INFORMATION
The metallic map is completely black and should be swapped out for a constant metallic value of 0.0 when used in real-time applications.
For unity the Roughness is stored in the Albedo Alpha channel and instead uses a metallic value of 0.0 . (As it has no metal parts)
Normal map is OpenGL(X+, Y+, Z+) the green channel may need to be flipped if used with DirectX specific applications.
Due to the nature of exchange formats, there may be a need for some basic texture setup.
Oct 16, 2019
Data aggiunta
Oct 07, 2025
ultimo aggiornamento
Recensioni
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