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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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革張りのソファ 3Dモデル

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32 訪問
mTonic

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形769
  • 頂点798
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

3DS
(.3ds)
55 MB

3DS.rar
Blender
(.blend)
64 MB

cycles 2.79
Blend.rar
Collada
(.dae)
55 MB

DAE.rar
FBX
(.fbx)
55 MB

FBX.rar
OBJ
(.obj)
55 MB

OBJ.rar
(.unitypackage)
56 MB

Unity.rar
44 MB

PSD.rar

説明

An oldschool leather sofa with slightly worn leather coating. Specifically designed for use in real-time games. The model is intended to be placed alongside a wall with its feet planted firmly on the floor. However there are placeholder faces with cheap textures just in case you enjoy your sofas flipped. GENERAL - Low poly - Game Ready - Accurate Collider - PBR Metal Roughness - Effortless color manipulation - Room for polycount optimization SPECIFICATIONS Tris: 1526 Model is a single object and uses a single material. Unit of measurement: Meters Scaled to real world. The only overlapping/mirrored UVs are the end bit of the sofa, the 2 side cushions and the legs. And of course the placeholder faces. Everything else has its own UV space. TEXTURES Sofa_52_BaseColor.PNG (2048 x 2048) Sofa_52_AO.PNG (2048 x 2048) Sofa_52_Metallic.PNG (2048 x 2048) Sofa_52_Roughness.PNG (2048 x 2048) Sofa_52_Normal.PNG (2048 x 2048) (OpenGL) Comes with .PSD for all of the above. Where its possible to easily change everything from the underlying color tint to leather intensity in BaseColor, Roughness & Normal. (See last image) All of the BaseColor tints are also included, zipped separately. ADDITIONAL INFORMATION The metallic map is completely black and should be swapped out for a constant metallic value of 0.0 when used in real-time applications. For unity the Roughness is stored in the Albedo Alpha channel and instead uses a metallic value of 0.0 . (As it has no metal parts) Normal map is OpenGL(X+, Y+, Z+) the green channel may need to be flipped if used with DirectX specific applications. Due to the nature of exchange formats, there may be a need for some basic texture setup.
Oct 16, 2019 追加日
Oct 07, 2025 最後の更新

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