Leather Sofa 3D 모델
0
명세서
- 기하학polygonal_quads/tris
- 다각형769
- 정점들798
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
An oldschool leather sofa with slightly worn leather coating.
Specifically designed for use in real-time games.
The model is intended to be placed alongside a wall with its feet planted firmly on the floor. However there are placeholder faces with cheap textures just in case you enjoy your sofas flipped.
GENERAL
- Low poly
- Game Ready
- Accurate Collider
- PBR Metal Roughness
- Effortless color manipulation
- Room for polycount optimization
SPECIFICATIONS
Tris: 1526
Model is a single object and uses a single material.
Unit of measurement: Meters
Scaled to real world.
The only overlapping/mirrored UVs are the end bit of the sofa, the 2 side cushions and the legs. And of course the placeholder faces. Everything else has its own UV space.
TEXTURES
Sofa_52_BaseColor.PNG (2048 x 2048)
Sofa_52_AO.PNG (2048 x 2048)
Sofa_52_Metallic.PNG (2048 x 2048)
Sofa_52_Roughness.PNG (2048 x 2048)
Sofa_52_Normal.PNG (2048 x 2048) (OpenGL)
Comes with .PSD for all of the above. Where its possible to easily change everything from the underlying color tint to leather intensity in BaseColor, Roughness & Normal.
(See last image)
All of the BaseColor tints are also included, zipped separately.
ADDITIONAL INFORMATION
The metallic map is completely black and should be swapped out for a constant metallic value of 0.0 when used in real-time applications.
For unity the Roughness is stored in the Albedo Alpha channel and instead uses a metallic value of 0.0 . (As it has no metal parts)
Normal map is OpenGL(X+, Y+, Z+) the green channel may need to be flipped if used with DirectX specific applications.
Due to the nature of exchange formats, there may be a need for some basic texture setup.
Oct 16, 2019
추가 된 날짜
Oct 07, 2025
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