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Leather Sofa 3D 모델

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Leather Sofa royalty-free 3d model - Preview no. 1
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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
32 방문
mTonic

명세서

  • 기하학polygonal_quads/tris
  • 다각형769
  • 정점들798
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

3DS
(.3ds)
55 MB

3DS.rar
Blender
(.blend)
64 MB

cycles 2.79
Blend.rar
Collada
(.dae)
55 MB

DAE.rar
FBX
(.fbx)
55 MB

FBX.rar
OBJ
(.obj)
55 MB

OBJ.rar
(.unitypackage)
56 MB

Unity.rar
44 MB

PSD.rar

기술

An oldschool leather sofa with slightly worn leather coating. Specifically designed for use in real-time games. The model is intended to be placed alongside a wall with its feet planted firmly on the floor. However there are placeholder faces with cheap textures just in case you enjoy your sofas flipped. GENERAL - Low poly - Game Ready - Accurate Collider - PBR Metal Roughness - Effortless color manipulation - Room for polycount optimization SPECIFICATIONS Tris: 1526 Model is a single object and uses a single material. Unit of measurement: Meters Scaled to real world. The only overlapping/mirrored UVs are the end bit of the sofa, the 2 side cushions and the legs. And of course the placeholder faces. Everything else has its own UV space. TEXTURES Sofa_52_BaseColor.PNG (2048 x 2048) Sofa_52_AO.PNG (2048 x 2048) Sofa_52_Metallic.PNG (2048 x 2048) Sofa_52_Roughness.PNG (2048 x 2048) Sofa_52_Normal.PNG (2048 x 2048) (OpenGL) Comes with .PSD for all of the above. Where its possible to easily change everything from the underlying color tint to leather intensity in BaseColor, Roughness & Normal. (See last image) All of the BaseColor tints are also included, zipped separately. ADDITIONAL INFORMATION The metallic map is completely black and should be swapped out for a constant metallic value of 0.0 when used in real-time applications. For unity the Roughness is stored in the Albedo Alpha channel and instead uses a metallic value of 0.0 . (As it has no metal parts) Normal map is OpenGL(X+, Y+, Z+) the green channel may need to be flipped if used with DirectX specific applications. Due to the nature of exchange formats, there may be a need for some basic texture setup.
Oct 16, 2019 추가 된 날짜
Oct 07, 2025 마지막 업데이트

리뷰

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