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Il Barrbot Modello 3D

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Il Barrbot royalty-free 3d model - Preview no. 1
Il Barrbot royalty-free 3d model - Preview no. 2
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Il Barrbot royalty-free 3d model - Preview no. 5
Il Barrbot royalty-free 3d model - Preview no. 1
Il Barrbot royalty-free 3d model - Preview no. 2
Il Barrbot royalty-free 3d model - Preview no. 3
Il Barrbot royalty-free 3d model - Preview no. 4
Il Barrbot royalty-free 3d model - Preview no. 5
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Mikhail Pachgin

specificazioni

  • Geometriapolygonal
  • poligoni19,764
  • vertici17,940
  • TexturesYes
  • riggedYes
  • AnimatoYes
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Descrizione

= Textures summary: - 4096x4096 maps for the chassis: ao, normal, diffuse, metallic, height, roughness; - 4096x4096 maps for the armor: ao, normal, diffuse, metallic, height, roughness; - 4096x4096 maps for the torso: ao, normal, diffuse, metallic, height, roughness, emission; - 20486x2048 maps for the gun: ao, normal, diffuse, metallic, height, roughness; - 20486x2048 maps for the hammer: ao, normal, diffuse, metallic, height, roughness; - 20486x2048 maps for the 'hands': ao, normal, diffuse, metallic, height, roughness; - 20486x2048 maps for the 'jet': ao, normal, diffuse, metallic, height, roughness; = Meshes summary: - separate chassis mesh; - separate armor mesh; - separate torso mesh; - separate 'hands' mesh; - separate 'jet' mesh; - separate hammer mesh; - separate gun mesh; = Polycount summary: - chassis mesh: 6714 polys, 6150 verts; - armor mesh: 1810 polys, 1530 verts; - torso mesh: 936 polys, 871 verts; - 'hands' mesh: 6722 polys, 6116 verts; - 'jet' mesh: 2108 polys, 1966 verts; - hammer mesh: 738 polys, 601 verts; - gun mesh: 738 polys, 706 verts; = This mecha has next motion cycle(with root mo): - walk forward cycle; - walk backward cycle; - strafe left/right cycles; - idle cycle; - jump cycle; - take off cycle; - levitating cycle; - levitating and shooting cycle; - landing cycle; - melee attack with hammer cycle; - run cycle; = Archive holds: - TXT with motion clips timing table; - FBX with main animation cycles; - FBX with run animation cycle; - OBJ and FBX with fully assembled lowpoly and highpoly mech; - PNG with full textures pack for everything;
Jun 18, 2020 Data aggiunta
Oct 07, 2022 ultimo aggiornamento

Recensioni

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Perché non essere il primo a rompere il ghiaccio?