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segnalibro
Segnalibro rimosso

Unità esterna USB Modello 3D

0
Unità esterna USB royalty-free 3d model - Preview no. 1
Unità esterna USB royalty-free 3d model - Preview no. 2
Unità esterna USB royalty-free 3d model - Preview no. 3
Unità esterna USB royalty-free 3d model - Preview no. 4
Unità esterna USB royalty-free 3d model - Preview no. 5
Unità esterna USB royalty-free 3d model - Preview no. 6
Unità esterna USB royalty-free 3d model - Preview no. 7
Unità esterna USB royalty-free 3d model - Preview no. 8
Unità esterna USB royalty-free 3d model - Preview no. 9
Unità esterna USB royalty-free 3d model - Preview no. 10
Unità esterna USB royalty-free 3d model - Preview no. 1
Unità esterna USB royalty-free 3d model - Preview no. 2
Unità esterna USB royalty-free 3d model - Preview no. 3
Unità esterna USB royalty-free 3d model - Preview no. 4
Unità esterna USB royalty-free 3d model - Preview no. 5
Unità esterna USB royalty-free 3d model - Preview no. 6
Unità esterna USB royalty-free 3d model - Preview no. 7
Unità esterna USB royalty-free 3d model - Preview no. 8
Unità esterna USB royalty-free 3d model - Preview no. 9
Unità esterna USB royalty-free 3d model - Preview no. 10
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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yourTurboModeler

specificazioni

  • Geometriapolygonal
  • poligoni10,213
  • vertici10,439
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

Maya
(.ma)
29 MB

mentalray 2010
USBDrive_maya2010.zip

Descrizione

This is a model of a USB External Drive. This scene was built in Maya 2010 and rendered using Mental Ray. Lighting was achieved using an image applied to Mental Ray's Image based lighting node then rendered with Mental Ray Final Gather. Simple environment map included. This is not an HDRI image. The model is parented to a control curve. This curve, USB_Drive_CTRL, contains a custom attribute, Smooth 0 to 2. This attribute allows smoothing of some geometry, if needed. Renders were done with the this setting set to 1. The fill lights and bounce lights have controls for intensity set on the lights so indicated. Change intensity on either of these CTRL lights and they will change the insensity for the others. Intensities for each group can be set using intensity attributes of these two lights: fillDirectional_01_intensityCTRL bounceDirectional_01_intensityCTRL Poly and Vert counts are totals for all geometry in the scene at smooth level 1. Faces: 10213 Vertices: 10439
Sep 30, 2019 Data aggiunta
Feb 12, 2022 ultimo aggiornamento

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