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Mini drive USB Modello 3D

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Mini drive USB royalty-free 3d model - Preview no. 1
Mini drive USB royalty-free 3d model - Preview no. 2
Mini drive USB royalty-free 3d model - Preview no. 3
Mini drive USB royalty-free 3d model - Preview no. 4
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Mini drive USB royalty-free 3d model - Preview no. 6
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Mini drive USB royalty-free 3d model - Preview no. 8
Mini drive USB royalty-free 3d model - Preview no. 9
Mini drive USB royalty-free 3d model - Preview no. 10
Mini drive USB royalty-free 3d model - Preview no. 11
Mini drive USB royalty-free 3d model - Preview no. 12
Mini drive USB royalty-free 3d model - Preview no. 13
Mini drive USB royalty-free 3d model - Preview no. 1
Mini drive USB royalty-free 3d model - Preview no. 2
Mini drive USB royalty-free 3d model - Preview no. 3
Mini drive USB royalty-free 3d model - Preview no. 4
Mini drive USB royalty-free 3d model - Preview no. 5
Mini drive USB royalty-free 3d model - Preview no. 6
Mini drive USB royalty-free 3d model - Preview no. 7
Mini drive USB royalty-free 3d model - Preview no. 8
Mini drive USB royalty-free 3d model - Preview no. 9
Mini drive USB royalty-free 3d model - Preview no. 10
Mini drive USB royalty-free 3d model - Preview no. 11
Mini drive USB royalty-free 3d model - Preview no. 12
Mini drive USB royalty-free 3d model - Preview no. 13
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specificazioni

  • Geometriapolygonal
  • poligoni12,090
  • vertici12,234
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

Maya
(.ma)
4 MB

mentalray 2010
USB_Mini_Drive_maya2010.zip

Descrizione

This is a model of a USB Mini Drive.

This scene was built in Maya 2010 and rendered using

Mental Ray. Lighting was achieved using an image applied to

Mental Ray's Image based lighting node then rendered with

Mental Ray Final Gather. Simple environment map included.

This is not an HDRI image.

The model is parented to a control curve.

This curve, USB_Mini_Drive_CTRL, contains a custom attribute,

Smooth 0 to 2.

This attribute allows smoothing of some geometry, if needed.

Renders were done with the this setting set to 1.

The fill lights and bounce lights have controls for intensity set

on the lights so indicated. Change intensity on either of these

CTRL lights and they will change the insensity for the others.

Intensities for each group can be set using intensity attributes of

these two lights:

fillDirectional_01_intensityCTRL

bounceDirectional_01_intensityCTRL

Poly and Vert counts are totals for all geometry in

the scene at smooth level 1.

Faces: 12090

Vertices: 12234

Sep 30, 2019 Data aggiunta
Feb 19, 2025 ultimo aggiornamento

Recensioni

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