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Sveglia vintage Modello 3D

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Sveglia vintage royalty-free 3d model - Preview no. 1
Sveglia vintage royalty-free 3d model - Preview no. 2
Sveglia vintage royalty-free 3d model - Preview no. 3
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Sveglia vintage royalty-free 3d model - Preview no. 9
Sveglia vintage royalty-free 3d model - Preview no. 1
Sveglia vintage royalty-free 3d model - Preview no. 2
Sveglia vintage royalty-free 3d model - Preview no. 3
Sveglia vintage royalty-free 3d model - Preview no. 4
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Sveglia vintage royalty-free 3d model - Preview no. 6
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Sveglia vintage royalty-free 3d model - Preview no. 8
Sveglia vintage royalty-free 3d model - Preview no. 9
Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Troglodyte3D

specificazioni

  • Geometriapolygonal_quads only
  • poligoni15,287
  • vertici15,981
  • TexturesYes
  • riggedYes
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3ds Max
(.max)

vray 2.x
AlarmClock_Max2011_VRay.zip
3ds Max
(.max)

vray 2.x
AlarmClock_Max2014_VRay.zip
OBJ
(.obj)

AlarmClock_OBJ.zip
(.gltf)
2 MB

023-gltf-extended.gltf.zip
(.gltf)
4 MB

023-gltf-extended.glb
(.gltf)
1 MB

023-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

023-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
7 MB

023-max-extended.max.zip
(.usdz)
11 MB

023-usdz-extended.usdz

Descrizione

Detailed 3D Model of a vintage twin bell alarm clock. Glows in the dark... Originally modeled in 3ds Max and rendered with V-Ray. OBJ version is provided for compatibility with other packages. ------------ The model is built to real-world scale with cm as units. Real-world dimensions: approx. 13cm x 8cm x 17cm All parts are properly named and logically grouped. Clean, quad-only topology - ready for subdivision. Relevant parts are carefully UV-mapped. All materials are set up for use within a linear workflow. Model is ready to render, just put it into your scene. Textures used: 2K diffuse map for the clock face 2K bump map for the back ------------ Notes: Polycount is for subdivision level 0. Scene contains only the model with materials - no cameras, lights etc. OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps. There might also be some adjustments of pivots necessary etc. 3ds Max version includes a control slider for setting the time.
Jul 17, 2020 Data aggiunta
Nov 24, 2021 ultimo aggiornamento

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