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Despertador Vintage Modelo 3D

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Troglodyte3D

Especificações

  • Geometriapolygonal_quads only
  • Polígonos15,287
  • Vértices15,981
  • TexturasYes
  • RiggedYes
  • AnimadoNo
  • Pronto para impressão em 3DNo
  • Jogo pronto (baixo poli)No
  • Mapeado por UVYes
  • UVs não enroladosmixed

Formatos e Arquivos

3ds Max
(.max)

vray 2.x
AlarmClock_Max2011_VRay.zip
3ds Max
(.max)

vray 2.x
AlarmClock_Max2014_VRay.zip
OBJ
(.obj)

AlarmClock_OBJ.zip
(.gltf)
2 MB

023-gltf-extended.gltf.zip
(.gltf)
4 MB

023-gltf-extended.glb
(.gltf)
1 MB

023-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

023-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
7 MB

023-max-extended.max.zip
(.usdz)
11 MB

023-usdz-extended.usdz

Descrição

Detailed 3D Model of a vintage twin bell alarm clock. Glows in the dark... Originally modeled in 3ds Max and rendered with V-Ray. OBJ version is provided for compatibility with other packages. ------------ The model is built to real-world scale with cm as units. Real-world dimensions: approx. 13cm x 8cm x 17cm All parts are properly named and logically grouped. Clean, quad-only topology - ready for subdivision. Relevant parts are carefully UV-mapped. All materials are set up for use within a linear workflow. Model is ready to render, just put it into your scene. Textures used: 2K diffuse map for the clock face 2K bump map for the back ------------ Notes: Polycount is for subdivision level 0. Scene contains only the model with materials - no cameras, lights etc. OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps. There might also be some adjustments of pivots necessary etc. 3ds Max version includes a control slider for setting the time.
Jul 17, 2020 data adicionada
Nov 24, 2021 última atualização

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