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Vintage Alarm Clock 3D Model

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Troglodyte3D

Specifications

  • Geometrypolygonal_quads only
  • Polygons15,287
  • Vertices15,981
  • TexturesYes
  • RiggedYes
  • AnimatedNo
  • 3D Printable ReadyNo
  • Game Ready (low poly)No
  • UV MappedYes
  • Unwrapped UVsmixed

Formats & Files

3ds Max
(.max)

vray 2.x
AlarmClock_Max2011_VRay.zip
3ds Max
(.max)

vray 2.x
AlarmClock_Max2014_VRay.zip
OBJ
(.obj)

AlarmClock_OBJ.zip
(.gltf)
2 MB

023-gltf-extended.gltf.zip
(.gltf)
4 MB

023-gltf-extended.glb
(.gltf)
1 MB

023-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
1 MB

023-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
7 MB

023-max-extended.max.zip
(.usdz)
11 MB

023-usdz-extended.usdz

Description

Detailed 3D Model of a vintage twin bell alarm clock. Glows in the dark... Originally modeled in 3ds Max and rendered with V-Ray. OBJ version is provided for compatibility with other packages. ------------ The model is built to real-world scale with cm as units. Real-world dimensions: approx. 13cm x 8cm x 17cm All parts are properly named and logically grouped. Clean, quad-only topology - ready for subdivision. Relevant parts are carefully UV-mapped. All materials are set up for use within a linear workflow. Model is ready to render, just put it into your scene. Textures used: 2K diffuse map for the clock face 2K bump map for the back ------------ Notes: Polycount is for subdivision level 0. Scene contains only the model with materials - no cameras, lights etc. OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps. There might also be some adjustments of pivots necessary etc. 3ds Max version includes a control slider for setting the time.
Jul 17, 2020 date added
Nov 24, 2021 last update

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