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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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BB-8 3Dモデル

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BB-8 royalty-free 3d model - Preview no. 1
BB-8 royalty-free 3d model - Preview no. 2
BB-8 royalty-free 3d model - Preview no. 3
BB-8 royalty-free 3d model - Preview no. 4
BB-8 royalty-free 3d model - Preview no. 5
BB-8 royalty-free 3d model - Preview no. 6
BB-8 royalty-free 3d model - Preview no. 7
BB-8 royalty-free 3d model - Preview no. 8
BB-8 royalty-free 3d model - Preview no. 1
BB-8 royalty-free 3d model - Preview no. 2
BB-8 royalty-free 3d model - Preview no. 3
BB-8 royalty-free 3d model - Preview no. 4
BB-8 royalty-free 3d model - Preview no. 5
BB-8 royalty-free 3d model - Preview no. 6
BB-8 royalty-free 3d model - Preview no. 7
BB-8 royalty-free 3d model - Preview no. 8
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heraSK

仕様

  • ジオメトリpolygonal_ngons used
  • 多角形185
  • 頂点197,130
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

OBJ
(.obj)
30 MB

BB-8.obj
OBJ
(.obj)

BB-8.mtl
FBX
(.fbx)
12 MB

BB-8.fbx
Blender
(.blend)
57 MB

BB-8.blend

説明

BB-8 Droid from Star Wars: The Force Awakens movie. The model is high-poly, high quality representation of the droid featured in the movie. It comes with sets of 4k PBR textures made in Substance Painter, for body, head, orange rings, metal panels (greebles) inside those rings and cameras separately. Model was created with Blender and images were rendered with its Cycles render engine using PBR-like shader setup. Blender model comes with textures packed and is render ready as is, materials are set up for Cycles. You should be able to easily import OBJ and FBX into any 3D software and use any render engine which can use PBR textures. Only thing that should be additionally setup are LED lights (materials are assigned). The model consists mainly from quads. Ngons and triangles are present at cuts and some edges but they don't show when shaded smooth. The model consists of following separate parts: - body - orange rings - panels inside rings (greebles) - head - cameras You should be able to join parts as necessary. UVs will get overlapped but each object will use its own set of UVs and textures, so materials shouldn't get messed up.
Dec 26, 2019 追加日
Feb 27, 2022 最後の更新

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