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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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BB-8 3D模型

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BB-8 royalty-free 3d model - Preview no. 1
BB-8 royalty-free 3d model - Preview no. 2
BB-8 royalty-free 3d model - Preview no. 3
BB-8 royalty-free 3d model - Preview no. 4
BB-8 royalty-free 3d model - Preview no. 5
BB-8 royalty-free 3d model - Preview no. 6
BB-8 royalty-free 3d model - Preview no. 7
BB-8 royalty-free 3d model - Preview no. 8
BB-8 royalty-free 3d model - Preview no. 1
BB-8 royalty-free 3d model - Preview no. 2
BB-8 royalty-free 3d model - Preview no. 3
BB-8 royalty-free 3d model - Preview no. 4
BB-8 royalty-free 3d model - Preview no. 5
BB-8 royalty-free 3d model - Preview no. 6
BB-8 royalty-free 3d model - Preview no. 7
BB-8 royalty-free 3d model - Preview no. 8
免版税许可仅限编辑
退还简单
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开箱即用
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heraSK

规格

  • 几何polygonal_ngons used
  • 多边形185
  • 顶点197,130
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
30 MB

BB-8.obj
OBJ
(.obj)

BB-8.mtl
FBX
(.fbx)
12 MB

BB-8.fbx
Blender
(.blend)
57 MB

BB-8.blend

描述

BB-8 Droid from Star Wars: The Force Awakens movie. The model is high-poly, high quality representation of the droid featured in the movie. It comes with sets of 4k PBR textures made in Substance Painter, for body, head, orange rings, metal panels (greebles) inside those rings and cameras separately. Model was created with Blender and images were rendered with its Cycles render engine using PBR-like shader setup. Blender model comes with textures packed and is render ready as is, materials are set up for Cycles. You should be able to easily import OBJ and FBX into any 3D software and use any render engine which can use PBR textures. Only thing that should be additionally setup are LED lights (materials are assigned). The model consists mainly from quads. Ngons and triangles are present at cuts and some edges but they don't show when shaded smooth. The model consists of following separate parts: - body - orange rings - panels inside rings (greebles) - head - cameras You should be able to join parts as necessary. UVs will get overlapped but each object will use its own set of UVs and textures, so materials shouldn't get messed up.
Dec 26, 2019 添加日期
Feb 27, 2022 最后更新

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