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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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3Dモデル

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Ricmage

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形186,114
  • 頂点93,579
  • テクスチャYes
  • 堅いYes
  • アニメ化Yes
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

10 MB

AnimationExample_SmallR.mp4
63 MB

AnimationExample_LargeR.mp4
3ds Max
(.max)
1 MB

default_scanline 2011
Fire_TorchCave_2011.max
3ds Max
(.max)
1 MB

default_scanline 2014
Fire_TorchCave.max

説明

- A Animated Fire + Smoke Made with Pflow WithOut pluguins; Using Facing ever looking to "FireCam" Camera. - A Cave made with Loft and modifiers. Your shape can be modified by edit spline in " Cavepath" object, and in your Loft Deformations parameters. - A Water Plane infinitely animated in displace and bump. - A Stick wood Torch with a FlameCrown object infinitely animated. With some knowledge in 3ds max tool you can get several other interesting results, and Also put fire in other objects. Displace and materials cave and fire uses Procedural maps, - Try increase the cave size and shape with the Editspline in "CavePath" object. You can take off the Smoke, just go in Particle view hotkey " 6 ", right button in SMOKE event and "Turn off". Ps.: 1 - The facings used to Fire are ever loonking to FireCam scene Camera. So in your animation you have align and link the FireCam( source and target ) with your new animated Camera ( source and target ) 2 - To Animate the Torch position and rotation, You use the BoneTorch_01 3 - In Case use other render with GI, may be need only the "Lighti_Environment" Light and ajust your shadow to new Render used, can delete the others lights.
Sep 17, 2020 追加日
May 27, 2025 最後の更新

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