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Ricmage

명세서

  • 기하학polygonal_quads/tris
  • 다각형186,114
  • 정점들93,579
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는Yes
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선mixed

형식 및 파일

10 MB

AnimationExample_SmallR.mp4
63 MB

AnimationExample_LargeR.mp4
3ds Max
(.max)
1 MB

default_scanline 2011
Fire_TorchCave_2011.max
3ds Max
(.max)
1 MB

default_scanline 2014
Fire_TorchCave.max

기술

- A Animated Fire + Smoke Made with Pflow WithOut pluguins; Using Facing ever looking to "FireCam" Camera. - A Cave made with Loft and modifiers. Your shape can be modified by edit spline in " Cavepath" object, and in your Loft Deformations parameters. - A Water Plane infinitely animated in displace and bump. - A Stick wood Torch with a FlameCrown object infinitely animated. With some knowledge in 3ds max tool you can get several other interesting results, and Also put fire in other objects. Displace and materials cave and fire uses Procedural maps, - Try increase the cave size and shape with the Editspline in "CavePath" object. You can take off the Smoke, just go in Particle view hotkey " 6 ", right button in SMOKE event and "Turn off". Ps.: 1 - The facings used to Fire are ever loonking to FireCam scene Camera. So in your animation you have align and link the FireCam( source and target ) with your new animated Camera ( source and target ) 2 - To Animate the Torch position and rotation, You use the BoneTorch_01 3 - In Case use other render with GI, may be need only the "Lighti_Environment" Light and ajust your shadow to new Render used, can delete the others lights.
Sep 17, 2020 추가 된 날짜
May 27, 2025 마지막 업데이트

리뷰

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