ガラスカッター;真鍮 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形1,036
- 頂点1,132
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
A modern glass cutter made of brass.
The glass cutter is completely ready for use in visualization. Just put the model in your scene and render.
The native file is Max 2016 and the rendering is made in mental ray, with 1 Skylight and 2 mr Area Omni.
The model has real-world scale and is centered at 0, 0, 0, (the glass cutter is 17,5 centimeters high).
The model is not intended for subdivision.
Model info:
-Polys: 1036
-Verts: 1132
-Tris: 24 (2,3 %)
-Quads: 1012 (97,7 %)
-Scene helpers: 1
-Scene lights: 3
-Camera: 1
-Objects: 1 (properly named)
Maps:
-DIFF 512x512 .jpg
-BUMP 512x512 .jpg
-SPEC 512x512 .jpg
-Glare streaks 500x500 .tiff
The dae, 3ds, obj and fbx is exported from Max 2016.
The glass cutter is completely ready for use in visualization. Just put the model in your scene and render.
The native file is Max 2016 and the rendering is made in mental ray, with 1 Skylight and 2 mr Area Omni.
The model has real-world scale and is centered at 0, 0, 0, (the glass cutter is 17,5 centimeters high).
The model is not intended for subdivision.
Model info:
-Polys: 1036
-Verts: 1132
-Tris: 24 (2,3 %)
-Quads: 1012 (97,7 %)
-Scene helpers: 1
-Scene lights: 3
-Camera: 1
-Objects: 1 (properly named)
Maps:
-DIFF 512x512 .jpg
-BUMP 512x512 .jpg
-SPEC 512x512 .jpg
-Glare streaks 500x500 .tiff
The dae, 3ds, obj and fbx is exported from Max 2016.
Nov 12, 2019
追加日
May 04, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。









