Glas-snijder; Messing 3d model
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- Geometriepolygonal_quads/tris
- polygonen1,036
- hoekpunten1,132
- texturesYes
- opgetuigdNo
- AnimatedNo
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedYes
- Onverpakte UV'snon-overlapping
Omschrijving
A modern glass cutter made of brass.
The glass cutter is completely ready for use in visualization. Just put the model in your scene and render.
The native file is Max 2016 and the rendering is made in mental ray, with 1 Skylight and 2 mr Area Omni.
The model has real-world scale and is centered at 0, 0, 0, (the glass cutter is 17,5 centimeters high).
The model is not intended for subdivision.
Model info:
-Polys: 1036
-Verts: 1132
-Tris: 24 (2,3 %)
-Quads: 1012 (97,7 %)
-Scene helpers: 1
-Scene lights: 3
-Camera: 1
-Objects: 1 (properly named)
Maps:
-DIFF 512x512 .jpg
-BUMP 512x512 .jpg
-SPEC 512x512 .jpg
-Glare streaks 500x500 .tiff
The dae, 3ds, obj and fbx is exported from Max 2016.
The glass cutter is completely ready for use in visualization. Just put the model in your scene and render.
The native file is Max 2016 and the rendering is made in mental ray, with 1 Skylight and 2 mr Area Omni.
The model has real-world scale and is centered at 0, 0, 0, (the glass cutter is 17,5 centimeters high).
The model is not intended for subdivision.
Model info:
-Polys: 1036
-Verts: 1132
-Tris: 24 (2,3 %)
-Quads: 1012 (97,7 %)
-Scene helpers: 1
-Scene lights: 3
-Camera: 1
-Objects: 1 (properly named)
Maps:
-DIFF 512x512 .jpg
-BUMP 512x512 .jpg
-SPEC 512x512 .jpg
-Glare streaks 500x500 .tiff
The dae, 3ds, obj and fbx is exported from Max 2016.
Nov 12, 2019
Datum toegevoegd
May 04, 2022
laatste update
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