ヤギ(FUR) 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形22,496
- 頂点11,638
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
High Detailed Photorealistic Domestic Goat(FUR).
Modeling in 3ds max 2015 and rendered with Vray 3.2
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 57 cm. Height on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 400 000 hairs.
There is 5 hair and fur nodes.
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Goat_FUR_max.zip contains 2 .max files:
01.Goat_Fur_Vray.max - the preview images
02.Goat_Fur_SPLINE_CURVES.max
Vray renderer 3.2 setup and materials.Includes Vray-materials.
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High resolution textures (color and hair and fur maps):
Goat_bump_map.jpg (4096x4096)
Goat_color_map.jpg (4096x4096)
Goat_eye.jpg(900x900)
Goat_teeth_base_color.jpg (1024x1024)
Goat_teeth_base_reflection.jpg (1024x1024)
Goat_tongue.jpg (1024x1024)
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Goat body :
Vertices :11638
Polygons :22496
Eyes,tongue,base teeth,teeth :
Vertices :2500
Polygons :4312
NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the "hair and fur spline curves" created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
Sep 28, 2020
追加日
Sep 29, 2022
最後の更新
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氷を砕いた最初の人になろう。













